Quote:
Originally Posted by AlexanderHowl
Thank you. One of the issues with low powered supers is that they really cannot afford a 100 CP ability, not unless they are a one trick pony. Then again, you can do a lot with 50 CP and them a few AAs. For example, you could potentially have a character with Crushing Attack 10d (Double Blunt Trauma, +20%; Double Knockback, +20%; Melee Attack, Reach C-1, Dual Weapon, -10%; No Signature, +20%; No Wounding, -50%) [50]. From there, you could build a number of more dangerous or longest distance alternative attacks.
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I personally don't see that specific attack as being especially useful, but I agree in principle. 50 points is actually a pretty good target. For the gravity super I posted in my own thread, I used a maximally limited TK 50 (Visible, -20%, Repulsion, -60%, Increased Range, +20%, power mods, -20%) [50]. I was able to use AAs to get the opposite TK (a bit weird that you can get Attraction and Repulsion cheaper than Attraction/Repulsion, but I don't see any rule against it), Crushing Attack 3d with Ignores DR, and Binding 30.