06-11-2012, 03:55 PM | #21 | |
Join Date: Jul 2008
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Re: Attribute N/A, Useful concept or not?
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If you play an AI, your ST will be based on the hardware you're occupying. If you're a non-corporeal spirit, ST still comes up when interacting with similarly incorporeal things, or with things with abilities that can target incorporeal things.
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06-11-2012, 05:19 PM | #22 |
Join Date: Sep 2004
Location: Canada
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Re: Attribute N/A, Useful concept or not?
This is true. Just because a characters attributes may change casually doesn't mean they don't have attributes.
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06-11-2012, 07:37 PM | #23 |
Join Date: Jan 2005
Location: Japan
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Re: Attribute N/A, Useful concept or not?
The spirit of my post was that Will 0 doesn't mean that the said character is a "thing" which completely lacks free will and volition. By definition, Will is just nothing more than a measurement of "ability to withstand psychological stress (brainwashing, fear, hypnotism, interrogation, seduction, torture, etc.)" and "resistance to supernatural attacks (magic, psionics, etc.)" (see p. 16 for the definition of Will). It's true that having IQ 10 and Will 0 gives him a severe susceptibility to psychological stress and supernatural attacks, but it's the end of the effect. He is a person who thinks and feels and just has happened to have a low ability to resist some categories of threats.
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. Last edited by Gurps Fan; 06-11-2012 at 07:40 PM. |
06-11-2012, 07:48 PM | #24 | |
Join Date: Jul 2008
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Re: Attribute N/A, Useful concept or not?
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Even then low IQ without the corresponding mental disadvantages you could get to a kind of odd place.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-12-2012, 10:25 AM | #25 |
Join Date: Aug 2004
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Re: Attribute N/A, Useful concept or not?
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06-12-2012, 10:37 AM | #26 | |
Join Date: Aug 2004
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Re: Attribute N/A, Useful concept or not?
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06-12-2012, 10:55 AM | #27 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Attribute N/A, Useful concept or not?
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A magic sword could be built as everything but HT as N/A or it could have all the attributes. Even with No manipulators and no ability to move.. IQ for able to talk and cast spells DX to aim with those spells. ST to say resist knockback in case you chose not to use HP. That one is the most useless without manipulators or movement ability. So I can see where you may ascribe the NA disadvantage to something but there are plenty of cases where it may not be appropriate. As far as I can recall the only thing in RAW that is N/A is the machine metatrait that makes it effectively IQ N/A for most mental control type powers and NA for FP. So we could add more but they should allow you to buy the attribute to 0. Also I would say typically they are advantages and base pricing (very roughly) off Immunity. In an old game system (Ysgarth) Undead were described s a once living thing that is now missing one or more of its components. Body, Mind, Soul/Spirit. Remove anyone and you have an Undead rather then living thing. Body only gave you a zombie Body plus Mind gave you an intelligent zombie, say a mummy. Mind and Spirit gave you a ghost or remove mind for a mindless ghost. Whatever was missing could not be attacked. In GURPS we do not remove the Body (HT/ST) as it can be targeted by other insubstantial things. A rock could have Will if you ascribe to Animist beliefs. It wants to be a rock and would resist change. However in other settings it would be just a rock and not have a Will or IQ. So I see us having multiple levels and options. Default is normal attributes, bought up or down as appropriate. Next are some advantages that make you immune to things that would affect that attribute or be resisted by them. Say ... Soul Less You have no soul or spirit and cannot be harmed by anything that affects those characteristics. However you also cannot use them to resist effects. You may have a mind but normal telepathy and magical mind powers will not work on you. You may not use your Will to resist or block any ability. EDIT: Most of the original question can be easily handled by GM fiat and a part of the setting. If you have a malediction that represents pyrokinesis heating someone up but is resisted by Will then the GM needs to plan for that in his campaign and either allow it or not based on what he wants for the feel. Last edited by Refplace; 06-12-2012 at 11:01 AM. |
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06-12-2012, 03:29 PM | #28 | |
Join Date: Dec 2007
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Re: Attribute N/A, Useful concept or not?
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06-12-2012, 03:51 PM | #29 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Attribute N/A, Useful concept or not?
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06-12-2012, 05:17 PM | #30 |
Join Date: Dec 2007
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Re: Attribute N/A, Useful concept or not?
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Tags |
attribute n/a, house rules |
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