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06-27-2016, 09:51 PM | #1 |
Join Date: Oct 2006
Location: Chagrin Falls
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Spells as Powers (Gizmo)
Greetings,
I am curious if anyone has any experience they would like to share with created Gizmos. I am considering taking Gizmo 2 (Magical -10%) [9] to represent small magically created objects that don't require constant contact. I wanted to see if anyone had identified anything game or genera (DF) breaking about that idea. Thank You
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
06-28-2016, 01:16 AM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Spells as Powers (Gizmo)
We've used Gizmos a bit, and while you have to enforce the limits on them fairly carefully, they're fine if you do that. Sticking a Power Modifier on them should be OK. Never played DF, but it seems gonzo enough to stand up to them.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
06-28-2016, 01:33 PM | #3 |
Join Date: Feb 2007
Location: New York City
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Re: Spells as Powers (Gizmo)
I don't know about Gizmos but, my mage-players in DF have switched to Sorcerers. Sorcery is spells as powers. We find it is well balanced, fun & good.
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06-30-2016, 10:50 AM | #4 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Spells as Powers (Gizmo)
Thanks. Do you have a collection of builds accessible somewhere on the web?
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
07-02-2016, 01:32 AM | #5 |
Join Date: Feb 2007
Location: New York City
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Re: Spells as Powers (Gizmo)
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07-03-2016, 07:51 PM | #6 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Spells as Powers (Gizmo)
That would be great. Than You. Can the PM feature here handle documents?
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
Tags |
gizmo, magic, spells as powers |
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