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View Poll Results: DFRPG Future, as whished for by Forumites | |||
1) Just make more. | 37 | 22.56% | |
2) .pdf with POD support | 43 | 26.22% | |
2a) Seperate line. | 10 | 6.10% | |
2b) Integrate into the DF line | 67 | 40.85% | |
2c) Finish whats available, and end further production of new material. | 1 | 0.61% | |
3) Simply end all further production, and place resources in other projects. | 6 | 3.66% | |
Voters: 164. You may not vote on this poll |
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12-21-2018, 05:29 AM | #241 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: The Future of the Dungeon Fantasy Roleplaying Game?
Quote:
Super Smash Bros. (2018) alone is near the million mark with 977,925 pre orders and there are 10 games that were preordered that are higher then that. That is $9.7 million minimum right there. The PnP game world though is IMHO in serious decline. What GURPS needs is a way to bring it into the computer world. Since in house development is unviable then see what can be done with that is already out there (preferably open source and cross platform). This is why I prefer GURPS Character Sheet over GURPS Character Assistant as I use a Mac (the first being free is just gravy) Last edited by maximara; 12-21-2018 at 06:15 AM. |
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12-21-2018, 07:31 AM | #242 | |
I do stuff and things.
Join Date: Aug 2004
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Re: The Future of the Dungeon Fantasy Roleplaying Game?
Quote:
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12-21-2018, 07:33 AM | #243 | |
I do stuff and things.
Join Date: Aug 2004
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Re: The Future of the Dungeon Fantasy Roleplaying Game?
Quote:
If anyone has solid preorder information -- outside of Kickstarter and crowdfunding -- on physical games in the board, card, and RPG markets, that's worth exploring. Discussions of video games of all sorts is elsewhere.
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12-21-2018, 07:51 AM | #244 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: The Future of the Dungeon Fantasy Roleplaying Game?
Speaking as this forum's moderator and the designer of the Dungeon Fantasy Roleplaying Game, I want to agree with Phil: Take discussion of digital games elsewhere.
Why? I play (well, played . . . not so much of late) tons of digital games as well as tabletop games. I work in tabletop games, and know many people in both my industry and the digital-games business (notably at Ubisoft Montréal, which employs ~3,500 people). Here's my experience:
What's on-topic here are things where the bulk of the work is writing, editing, layout, and art – that is, books and the associated PDFs. Coding, graphics, sound, AI, level design, etc. is a whole other world, and one nobody in a position to make decisions here knows anything about.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
12-21-2018, 09:34 AM | #245 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: The Future of the Dungeon Fantasy Roleplaying Game?
Digging around I found this interesting statement:
"One thing that HAS been proven out based on information collected from a lot of publishers is that there are diminishing returns on supplements and sourcebooks compared to core books or core sets. Much of that can be intuited from the target audience, too - books that are only useful to GMs (like adventures, etc) aren't going to be bought by all of the players. White Wolf struck a huge chord with gamers because their splat books were useable by everyone. That's why that model has stuck around for so long." - How big's the RPG market? This doesn't bode well for the DR series as I am seeing the same sort of book bloat I saw back with TSR's version of AD&D1-2 ala "Complete book of (class)" Yes they are smaller books with a much smaller page counts but it tends to result in a fragmented product based on what I saw in my AD&D days. |
12-22-2018, 11:25 AM | #246 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: The Future of the Dungeon Fantasy Roleplaying Game?
Quote:
According to the Kickstarter page: "1,587 backers pledged $176,450 to help bring this project to life." In addition, Warehouse 23 is showing that all the extra copies are out of stock. This game isn't specifically GURPS itself, but it's close enough. It's been noted that DFRPG drew primarily from the GURPS base. I think it should qualify as an example of a direction that inspired over 1,000 prints. |
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12-22-2018, 11:50 AM | #247 | |
Join Date: Nov 2007
Location: Sydney
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Re: The Future of the Dungeon Fantasy Roleplaying Game?
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Even one game, Gloomhaven, has by now done many millions. That's a very successful game, but looking through just the games I've back on Kickstarter its still 10s of millions of dollars. At a guess I'm going to say that worldwide even just total number of board game cafes (food sales, beer, coffee and actual games) do more than $25M a year. Last edited by lachimba; 12-22-2018 at 11:58 AM. |
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12-22-2018, 12:00 PM | #248 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: The Future of the Dungeon Fantasy Roleplaying Game?
Quote:
That's why folks upthread consider video games especially simply irrelevant to the discussion. In 2018 dollars, a single video game title costs more to develop and market than the entire expected total available market for ALL TTRPGs. The global video game market today - compared to the TTRPG market of $25-40M - is estimated at $90,000 to 95,000 MILLION. So anywhere from 2,000 to 4,000 times larger than TTRPGs. Board games is "only" $12,000 Million by comparison, so only 400x the size of the TTRPG segment. And just to dot those i's and cross those t's: Munchkin is in that category. D&D and its derivatives functionally IS the TTRPG category, probably taking up as much as 80% (maybe more) of what's out there. So all the rest of us are probably fighting for a chunk of REVENUE that represents 1/5 of the COST of a single video game title to produce. Movies and Entertainment in 2016 was about $80B for the USA, FWIW.
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12-22-2018, 12:12 PM | #249 |
I do stuff and things.
Join Date: Aug 2004
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Re: The Future of the Dungeon Fantasy Roleplaying Game?
That doesn't match the number I heard from someone in the supply chain. Do you have a reference to this "many millions" number? Or do you mean dollars, not units?
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Battlegrip.com, my blog about toys. |
12-22-2018, 12:14 PM | #250 |
Join Date: Nov 2007
Location: Sydney
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Re: The Future of the Dungeon Fantasy Roleplaying Game?
I remember a not unintelligent comment from someone saying his worry for the D&D type RPG (of which DFRPG) is close enough was that games like Gloomhaven gave the same feel or effect of them easier and potentially better. (He went on to advocate for different types of RPGs/games)
I wonder in general whether RPGs are clawing customers out of the wider boardgame market or they are just losing them right back to board games. |
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