04-18-2021, 01:08 PM | #1 |
Join Date: Feb 2019
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Shotgun Rules
Hello!
I have some problems with shotgun rules: Basic rules are straightforward (B409): "At ranges less than 10% of 1/2D, don’t apply the RoF multiplier to RoF. Instead, multiply both basic damage dice and the target’s DR by half that value (round down)" A "Remington Model 870, 12G 2.75” (HT104): Damage: 1d+1 pi Range 40/800 RoF 2x9 Rcl 1 (5 with a Solid Slug) At less than 4 yards, damage is 4d+4 pi (or 5d pi) and target DR receives a x4 multiplier. So DR 0 stays 0, DR 1 becomes 4 and so on. Rcl is still 1. If loaded with Solid Slugs (HT166): damage is 4d+4 pi++ (or 5d pi++). Rcl becomes 5. No Change to Target DR. --------------------------------------------------------------------------- Question #1: Reading "Tactical Shooting" (pp.6): "For more authentic point-blank results (at 10% of 1/2D Range), use the Rcl statistic for slugs, not shot, and change the damage type to huge piercing (pi++) due to the large area of the wound". Thus: damage is 1d+1 pi++ and target DR receives a x4 multiplier. So DR 0 stays 0, DR 1 becomes 4 and so on. Rcl is 5. or damage is 4d+4 pi++ (or 5d pi++) and target DR receives a x4 multiplier. So DR 0 stays 0, DR 1 becomes 4 and so on. Rcl is 5. or damage is 1d+1 pi++. No Change to Target DR. Rcl is 5. --------------------------------------------------------------------------- Question #2 In High-Tech p. 173, "Birdshot does small piercing (pi-) damage and has a (0.5) armor divisor. Treat DR 0 as DR 1 (see p. B379)" Greener Police Gun, 14.5G 2.56” (High Tech: Pulp Guns 1 p. 27) Damage 1d-1(0.5) pi- Range 25/500 RoF 1x37 Rcl 1/5 At range less than 2.5 yard, damage should be 18d-18 pi-. But what about Target DR? Target DR of 0 is considered 1, so it becomes 18? Target DR of 0 is considered 1 but it is no modified further? --------------------------------------------------------------------------- Question #3 How aformentioned Birdshot shell interact with "Tactical Shooting" (pp.6) as noted in Question #1? Thank you! Luca |
04-18-2021, 02:15 PM | #2 | ||
Join Date: Jul 2008
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Re: Shotgun Rules
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Doesn't change anything there.
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04-19-2021, 04:41 AM | #3 |
Join Date: Feb 2019
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Re: Shotgun Rules
Thank you!
I found an article on Pyramid #70 that aims to address the problems with damage for small pellets... "REVISITING HIGH-TECH" In practice, however, this could have been solved by a simpler approach, which is to treat a number of small projectiles as a single “shot,” thus avoiding the need to roll for 1d-5(0.2) pi- damage and similar edge cases. Use the following formula to calculate the NS modifier (High-Tech, p. 172): NS = 1/(square root of NP) For buckshot, NP is actual number of pellets. For birdshot, NP is actual number of pellets divided by 10. For smallshot, NP is actual number of pellets divided by 100. Example: A 12-gauge 2.75” shell with a one-ounce load of 6 Birdshot contains 223 pellets (NP = 223/10 = 22.3). NS is 1/(square root of 22.3) = 0.21. Damage is 5d x 0.21 = 1.05 or 1d(0.5) pi-. RoF is x22. A 12-gauge 2.75” shell with a one-ounce load of 10 Birdshot contains 868 pellets (NP = 868/100 = 8.68). NS is 1/(square root of 8.68) = 0.34. Damage is 5d x 0.34 = 1.70 or 2d-1(0.2) pi-. RoF is x9. But doing so... the damage for standard shotguns (00 Buckshot) increases considerably. |
04-19-2021, 11:46 AM | #4 | |
Join Date: Jul 2008
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Re: Shotgun Rules
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No, it doesn't - for buckshot it works exactly the same as HT p172 does.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-19-2021, 01:03 PM | #5 |
Join Date: Sep 2018
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Re: Shotgun Rules
Sort of yes and no. Bird fired at extreme close range hits with high skill and a huge ROF bonus so you'd be tossing possibly dozens of dice. Even if none of the pellets can punch through a thick jacket there's a good chance they'll do Blunt Force damage in large enough numbers. It's a small difference but it matters.
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04-19-2021, 01:14 PM | #6 |
Join Date: Aug 2007
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Re: Shotgun Rules
Not dozens. Full ROF 100 is +7 and it goes up +1 each time you double. You'd have to have an effective ROF of over 10 million to get a+24.
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Fred Brackin |
04-19-2021, 01:41 PM | #7 | |
Join Date: Jul 2008
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Re: Shotgun Rules
Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-20-2021, 02:27 PM | #8 |
Join Date: Sep 2018
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Re: Shotgun Rules
If you're at +2 Range firing 300 bird pellet, even with a 15 skill, it's in the realm of the possible. Even 24 1d-5 pellets are less likely to do blunt force damage than they would be likely to do a critical hit that causes injury. I'd like birding and shot to be more dynamic, but it's not impossible that individual pellets would cause damage to someone in armor.
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04-20-2021, 03:25 PM | #9 | |
Join Date: Mar 2013
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Re: Shotgun Rules
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04-20-2021, 04:48 PM | #10 | |
Join Date: Jun 2013
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Re: Shotgun Rules
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*Note there's a breakpoint issue here, as it really shouldn't be easier to hit a target at 3 yards than it is at 2 yards.
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