02-27-2019, 04:46 AM | #11 | |
Join Date: Apr 2018
Location: Trondheim, Norway
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Re: Excel Character Sheet
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__________________
You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue |
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02-27-2019, 06:32 AM | #12 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Excel Character Sheet
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One possible addition would be to add a column in the skill tabs with the skills categories (from the free PDF "Skills categories"), so you can filter down by categories ? I find it help a lot at creation. In my copy, I may also rename the "GM ban" column with "GM order" and add the "Mandatory" choice, for skills the character must have. Another possible modification to the skill tab: adding a "bonus to default only" column, to enable the use of dabbler perks ? And another suggestion : modifying the Current status weapon damage calculations to take max ST (=3*min st) into account ? (it is rarely applicable, and would complicate the formulas a lot, so just making the suggestion for completeness. I just mention it because I am trying your sheet with a character from the "DF max ST thread" which do hit a lot of edge cases...) Last edited by Celjabba; 02-27-2019 at 08:06 AM. |
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02-27-2019, 04:04 PM | #13 | |
Join Date: Apr 2018
Location: Trondheim, Norway
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Re: Excel Character Sheet
Quote:
__________________
You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue |
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02-27-2019, 04:53 PM | #14 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Excel Character Sheet
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02-28-2019, 05:03 AM | #15 |
Join Date: Apr 2018
Location: Trondheim, Norway
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Re: Excel Character Sheet
My scheduled activity yesterday afternoon was cancelled, so I had a few hours to kill. It took about six hours to do everything, including documentation and a little testing. You can't expect every update to be released as quickly. I've subscribed to this thread, so I get an email once a week if something's been posted, so even if I don't actively check the forum for a while, I get notified when things happen. My intention is that whenever someone requests a new feature or reports a bug, I'll make a note of it in my todo list, and implement the changes as soon as possible. I'll try to implement minor* upgrades/fixes within a week after I receive the request, but major changes (or batches of minor ones) may be postponed until I have the time to dig into the matter. If someone suggests a feature (whether on this thread, in a PM or email, or face-to-face), and I choose not to implement it, I'll post an explanation here. I don't intend to write posts saying "I've received your request and will look into it", but if there is something you really want, and you start getting impatient**, send me an email (see the Character Sheet or its user manual for the address).
* Be aware that what may seem like a small thing, actually can be quite complicated in Excel, or it may take me some time to figure out a good way to do it. Vice versa, what may look like a big deal can sometimes be really simple, although this will not be the case as often. ** Remember that even a minor fix can take two weeks from you send the request until it is implemented, without me intentionally delaying the process. I considered creating a check list for all the different combat modifiers, and adjusting attack and defense values in the Current Status sheet according to which items the user marked. I decided against doing it for three reasons:
Reason #3 is also why there is an "Include" option for speed/range; in the gaming group where I'm a player, we often look up speed/range penalties for each other and for NPCs, so choosing "No" there makes sure that we don't subtract two penalties (the one that we looked up for someone else, earlier, which would be deducted from the attack score automatically if "Yes" was chosen, and the one that someone else looks up for us, which we subtract manually because we didn't remember that something else already was deducted). We like looking things up for each other. It makes combat run more smoothly, as the one whose turn it is can focus on making decisions and rolling dice, and not spend time reading this and that book.
__________________
You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue |
03-01-2019, 05:07 AM | #16 |
Join Date: Apr 2018
Location: Trondheim, Norway
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Re: Excel Character Sheet
Let me know of any other edge cases you can think of. As long as they don't contradict RAW, I might as well include them, even if most users won't be affected.
__________________
You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue |
03-01-2019, 05:36 AM | #17 |
Join Date: Apr 2018
Location: Trondheim, Norway
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Re: Excel Character Sheet
I've tried to keep everything in the Character Sheet as close to RAW as possible. I've had to interpret some rules, either using my own logic or that of people on this forum.
I'm considering adding a new tab to the Character Sheet, called House Rules. It would contain a table of houserules, with a column for whether or not that rule should be in effect. If the user selects "Yes", all relevant formulas are changed according to the rule. Examples: - "Being reeling from both HP loss and FP loss shouldn't divide Move and Dodge by 4." - "Don't round off Basic Move when calculating daily travel distance." Would people be interested in this feature? I can't think of many house rules my gaming groups use that would alter anything in the Character Sheet, so most of the house rules would be based on requests from forum users. Also, if a house rule would be too pervasive, I may choose not to implement it (but I will post an explanation).
__________________
You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue |
03-09-2019, 02:26 AM | #18 |
Join Date: Apr 2018
Location: Trondheim, Norway
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Re: Excel Character Sheet
I updated the feature list for the Character Sheet. If I remember, I will be updating it whenever I release a new version.
On to another matter: Would anyone do me the favor of proof reading the user manual? I.e. does it fulfill its purpose of showing how to use the Character Sheet, or are there things that should be explained better?
__________________
You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue |
03-09-2019, 03:50 AM | #19 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Excel Character Sheet
2 possible enhancements, useless to you but perhaps nice for others:
-lock every cell that shouldn't be modified by the user and/or -give a specific background color to cells that accept user input It is not necessary (if a cell contain a formula, don't input anything in it is a simple enough rule to follow :) ) but it would make the sheet more intuitive to use ? Regarding the manual, it certainly fullfill its purpose and is extremely helpful to operate the sheet. Last edited by Celjabba; 03-09-2019 at 03:54 AM. |
03-12-2019, 04:58 PM | #20 | |
Join Date: Apr 2018
Location: Trondheim, Norway
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Re: Excel Character Sheet
Quote:
__________________
You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue |
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Tags |
character sheet, game aid |
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