09-21-2018, 08:57 PM | #11 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Does DFRPG more and more resemble a super hero game to you
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09-22-2018, 02:08 AM | #12 | |
Join Date: Nov 2007
Location: Sydney
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Re: Does DFRPG more and more resemble a super hero game to you
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As it is there are a lot of comparison between the cinematic versions of Hawkeye and Legolas or comparing say Dr Strange and a DF Wizard and so on. |
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09-23-2018, 07:52 AM | #13 |
Join Date: Jun 2006
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Re: Does DFRPG more and more resemble a super hero game to you
Keep in mind that both concepts have roots in the genre of heroic epics, which date back to the origins of literature. The parallels between the fantasy party and the super team are later additions, but probably more an inevitable consequence of structuring a story so multiple characters can contribute to advancing the plot than anything else. Plenty of other genres have specialist characters for just that reason.
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09-23-2018, 01:06 PM | #14 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Does DFRPG more and more resemble a super hero game to you
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09-23-2018, 06:51 PM | #15 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Does DFRPG more and more resemble a super hero game to you
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09-24-2018, 08:03 AM | #16 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Does DFRPG more and more resemble a super hero game to you
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Adventure fiction can operate at the ordinary level (where "heroic," when used, has the sense "courageous, noble, or self-sacrificing") or at the heroic level (where "heroic" has the sense "impressive, legendary, or mythological in power"). There are lots of variations on both – and some takes on horror, in particular, introduce a third level where the protagonists are less capable than ordinary people. I'd say that supers and dungeon delvers – and action-movie protagonists, and pulp heroes, and many others – operate at the heroic level. This generates similarities, the most important of which are "the protagonists are more powerful than most people around them" and "if there's more than one protagonist, the characters will have distinctive niches to justify the presence of several heroes rather than just one." That doesn't mean the genre conventions or tropes are the same overall.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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09-24-2018, 11:54 AM | #17 | |||
Join Date: Jul 2006
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Re: Does DFRPG more and more resemble a super hero game to you
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Even at 125 to 150 pts GURPS character function a lot like D&D 5th level characters in terms of capabilities except again for D&D 4th edition. Quote:
However liberalize the treasure distribution along with using high stats modifiers from the Greyhawk supplement then the ability of the PCs to deal high amounts of damage often is enhanced. Making it feel more like superheroics. Quote:
For a full analysis of the inspiration of OD&D and it early development I suggest Jon Peterson's Playing at the World which delves into it in exhaustive detail supported by primary sources. https://www.amazon.com/Playing-at-Wo.../dp/0615642047 OD&D itself was firmly heroic not superheroic in it's treatment of the genre. Even name level character (9th +) could be taken out by the monster due to the low number of hit points and lack of high bonuses (except through magic items). Last edited by robertsconley; 09-24-2018 at 12:08 PM. |
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09-24-2018, 12:06 PM | #18 |
Join Date: Jul 2006
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Re: Does DFRPG more and more resemble a super hero game to you
The diverse range of attributes, advantage and skills most DFRPG character possess are little different than what one see from 3rd Edition GURPS super heroes. Doesn't surprise it feels like a form of superheroes although with a more gritty and grounded feel i.e. Daredevil/Batman rather than Superman/Shazam
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09-24-2018, 12:15 PM | #19 | |
Join Date: Jul 2006
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Re: Does DFRPG more and more resemble a super hero game to you
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By late AD&D it boiled down to who played it smart. For the record the most broken AD&D character (Unearthed Arcana or not) was a Druid starting around 6th level with a relatively easy to get selection of magic item (all low to mid levels like a +2 scimatar) could defeat any comparable character. One major factor was the ability to control the battlefield with spells like Entangle and to heal damage with shapechanging combine with decent hit point and a decent attack roll. |
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09-24-2018, 12:29 PM | #20 | ||
Join Date: Jul 2006
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Re: Does DFRPG more and more resemble a super hero game to you
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In OD&D even if PCs are special and the only ones with levels, low level monsters in quantity remained a significant threat to PCs up to "name" level (9th) and sometime beyond. Especially if one followed the recommend treasure distribution. It wasn't until late AD&D after Unearthed Arcana where even a 1st level PC was far more capable than a 1 HD monster. Quote:
In OD&D each class (fighter, magic user, cleric) could basically do one unique thing. For everything else the players was expected to use their wits and use their character's attributes as a guide as to what the PC was good at. Many don't realize that with OD&D all three classes had the exact same chance of a hitting an opponent and all did the same amount of damage except for high strength fighters. The idea that Dungeon Delving was largely about those two things is what did D&D 4th edition in. |
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Tags |
brick, dfrpg, loot, super hero |
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