02-27-2021, 07:26 AM | #21 | |
Join Date: Aug 2007
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Re: Replacing FP costs to cast spells
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What would be the cost for this Magery? This version is a _lot_ less useful than the standard. I think you may have gone straitght to the -80%.
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Fred Brackin |
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02-27-2021, 08:28 AM | #22 | |
Join Date: Jun 2013
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Re: Replacing FP costs to cast spells
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That aside, magic that has to be fueled by HP is simply something that you can use less frequently than magic that can be fueled by FP. There will still be demand for magic, so people will still learn and use it. Fewer people, perhaps, but far from none - particularly as, in such a setting, a mage can likely charge more for his or her services than one in a more typical setting.
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GURPS Overhaul |
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02-27-2021, 09:06 AM | #23 |
Join Date: Feb 2016
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Re: Replacing FP costs to cast spells
I really do not see people learning magic under that system unless they are masochists of the highest level. Do not get me wrong, I am not objecting to replacing FP costs, I am not a fan of FP costs myself, I just think that a magical system that depends solely on personal HP will only be a curiosity. There would likely be only a handful of magicians within the average nation, and they would likely have issues finding willing students.
Of course, it could be an option to allow nonmages to use magic outside of high and very high mana areas and for mages to use magic in no mana areas without any penalty. Instead of losing FP due to channeling ambient mana, the character would lose HP to create and channel personal mana. In that case, it would provide an interesting option for magicians. |
02-27-2021, 12:02 PM | #24 | |
Join Date: Mar 2008
Location: LFK
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Re: Replacing FP costs to cast spells
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You can come up with any reasoning you want for how the mages are able to cast spells - maybe aliens landed one night and straight up implanted them in their minds. It doesn't matter - we're just exploring consequences. Steal Vitality is the spell I was thinking of the other day - using this the mage can cast with impunity as long as they have either loyal subjects waiting to take the hurt from them (apprentice system, maybe the mage is worshipped as a god and these are fanatics, maybe it's college students paying off loans), otherwise the mages would need to have captives to restore their HP. If you're allowing new spells to be developed for the setting, you might have someone come up with a spell that allows these to be cast on livestock or other non-sapient subjects to get a literal sacrificial lamb feel to it, it would give mages a chance to not be so, yknow, evil. You could also create a Secret Meta-College Spell that would let you skip the middle-man and drain the HP of other people around you while casting spells, or another that lets you drain the HP of many people at once rather than just one. Kind of reminds me of how mages work in Dark Sun - it's absolutely something that would create a dead zone. |
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02-27-2021, 02:26 PM | #25 |
Join Date: Feb 2016
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Re: Replacing FP costs to cast spells
I believe that I have been sharing what I think would be consequences, very few people would practice magic and those who did practice magic would be dedicated masochists. Steal Vitality is temporary, any HP stolen fades, so it would only be illusionary power. Now, mages with Leech would likely have no major issues, but that is more vampire mages that human mages.
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02-27-2021, 02:35 PM | #26 | |
Join Date: Mar 2008
Location: LFK
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Re: Replacing FP costs to cast spells
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02-27-2021, 02:59 PM | #27 |
Join Date: Feb 2016
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Re: Replacing FP costs to cast spells
Sorry, I think that I got it confused with Lend Vitality. Anyway, it only works on wlling/helpless sapient targets, which greatly limits its utility.
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02-27-2021, 09:42 PM | #28 |
Join Date: Jul 2005
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Re: Replacing FP costs to cast spells
And one consequence I spotted immediately was that magicians will be much scarcer than in most settings.
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02-28-2021, 01:03 AM | #29 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Replacing FP costs to cast spells
To make magic attractive to at least some people in such a setting, one might want to make the HP lost count for more than a single FP each (but all the energy must be used at once, in a single spell), but keep the cost reduction from high skill at its standard amount.
This would mean that highly skilled casters (Skill-15, 20, etc.) would still cast low-energy spells for simple utility (and doing so with a range of would be a sign of skill and probably status). However, most casters would only cast when it really mattered, but because they'd have a fair bit of energy for even a 1HP cost, their spells would be quite impactful. Most mages wouldn't cast often, nor would they cast many spells when they cast at all, but when they did cast, you'd better take notice. Add in being able to pump effective skill with energy, as you can with ceremonial casting, and maybe being able to sacrifice things and use their power, and mages become really frightening and disturbing.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
02-28-2021, 03:51 AM | #30 |
Join Date: Mar 2008
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Re: Replacing FP costs to cast spells
Powerful people will have court mages who most of the time are highly intelligent staff. When needed they can cast magic. The ones I see being used most are long range communications, information gathering, and healing.
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