02-25-2016, 12:14 PM | #21 |
Join Date: Sep 2004
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Re: Knowing Your Own Strength - Tank Smasher
I would tackle reducing DR (logarithmic diminishing returns) and then reducing firearm damage to fall in line with everything else. I posted a quick idea above, though I haven't playtested it.
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02-25-2016, 03:39 PM | #22 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Knowing Your Own Strength - Tank Smasher
Quote:
1) Ripping off the turret or other important bits 2) Just throwing the thing far enough that the occupants are, if not dead or too shaken up to bother you, far enough away that you don't have to worry about them for a while. 3) Going extreme and just tossing them into orbit, or if possible beyond. Maybe I can't punch someone to the moon, but perhaps I can run a Super which can toss them there. ;)
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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02-25-2016, 03:57 PM | #23 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Knowing Your Own Strength - Tank Smasher
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02-25-2016, 04:10 PM | #24 |
Join Date: Dec 2014
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Re: Knowing Your Own Strength - Tank Smasher
Couldn't a super punch operate a bit like a high-explosive squash-head attack? A fast enough super punch would transfer a lot of its energy through the armor, cause knockback, etc.
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02-25-2016, 04:42 PM | #25 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Knowing Your Own Strength - Tank Smasher
Ah yes, my bad; originally I was going to discuss other vehicles as well, including things like mecha, where just turning it upside wouldn't be enough. I remembered to remove some of the extraneous bits, but didn't tweak that sentence.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
02-25-2016, 06:47 PM | #26 | |
Join Date: Sep 2004
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Re: Knowing Your Own Strength - Tank Smasher
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I've been pondering what this system would like like in Supers terms. ST 20 is about a max lift (BLx10) of 1 ton - say the movie Captain America ST 30 would be about 10 tons - Spider-Man range ST 40 would be about 100 tons - perhaps a touch high for the Thing or Colossus (subtract a few points). Perhaps a "calm" Hulk? ST 50 1k tons - angry hulk (typical fighting mode)? ST 60 10k tons ST 70 100k tons ST 80 1 million tons ST 90 10 million tons ST 100 100 million tons - perhaps Superman? Last edited by naloth; 02-25-2016 at 07:01 PM. |
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02-25-2016, 09:04 PM | #27 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Knowing Your Own Strength - Tank Smasher
Quote:
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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02-25-2016, 09:14 PM | #28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Knowing Your Own Strength - Tank Smasher
Not the best example -- the Official Handbook stats weren't even accurate at the time they were written, since artists and writers completely ignored them.
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02-25-2016, 09:20 PM | #29 | |
Join Date: Jan 2009
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Re: Knowing Your Own Strength - Tank Smasher
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02-25-2016, 10:14 PM | #30 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Knowing Your Own Strength - Tank Smasher
It's not really realistic though. We don't have to take extraordinary effort to avoid crushing kittens or even marshmallows. That's hamfisted or klutz.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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pyramid 3/83, strength, supers |
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