09-09-2013, 05:22 PM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
|
[Technical Grappling] ST as a Proxy for Mass
I have what might be a stupid question about ST as a Proxy for Mass (Technical Grappling, p.20).
I have a specific character in mind, but this is a general question. The character is a dwarf, weighing in at 131 lbs, with 10 HP. But he's paranormally strong, at ST 80. His ST isn't tied to his mass or bulk at all (it sort of represents a sort of "skin-tight TK"), although his HP roughly are based on his mass. Where, in grappling (with these new rules), should ST not be used, and what modifications should be made when ST is totally out of proportion to either mass or even bulk?
__________________
-JC |
09-09-2013, 05:33 PM | #2 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: [Technical Grappling] ST as a Proxy for Mass
Quote:
Where ST is a proxy for mass, well, so are HP. We used ST because RAW often uses ST, and I really, really wasn't out to totally rewrite everything. There are also times where slavishly replacing ST with HP in these cases mightn't be much of an improvement. You never roll against HP, as an example, that I can think of. I've been on record before as not wanting to ever roll against ST either. I'd say ST might still play a role in Change Position, Force Posture Change, and Shoving People Around. The rest are probably best looked at as HP. You still have to get over rolling vs HP, though. No avoiding it. :-)
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
09-09-2013, 05:51 PM | #3 | |
Join Date: Dec 2007
Location: Brooklyn, NY
|
Re: [Technical Grappling] ST as a Proxy for Mass
Quote:
Of course, HP can sometimes be massless too, although I hate that and never allow it personally. I guess in those cases, some HP score that represents mass alone would have to be calculated and used instead.
__________________
-JC |
|
09-09-2013, 06:13 PM | #4 | |
Join Date: Jan 2006
Location: Central Europe
|
Re: [Technical Grappling] ST as a Proxy for Mass
Quote:
My ideal solution would be to make Mass a derived stat based on ST and proportional to the cube root of mass which can be bought up or down for something negligible. That would add one box to a character sheet, and one calculation at the start of play.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
|
09-09-2013, 07:36 PM | #5 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: [Technical Grappling] ST as a Proxy for Mass
Quote:
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
09-09-2013, 07:42 PM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: [Technical Grappling] ST as a Proxy for Mass
Possibly even a negative value; being more difficult to transport and taking extra damage in falls is arguably worse than the benefits you get.
|
09-09-2013, 10:05 PM | #7 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: [Technical Grappling] ST as a Proxy for Mass
We already have an Afflciiton for changing your Mass.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
09-09-2013, 11:38 PM | #8 | |
Join Date: Jan 2006
Location: Ottawa, Canada
|
Re: [Technical Grappling] ST as a Proxy for Mass
Quote:
Note, I reversed the values of Lifting ST and Striking ST in my houserules because I use a different combat system in which damage is based on how fast you can swing the weapon and it's mass, thus Lifting ST actually has more of an impact on damage than Striking ST did. Striking ST just added a small bonus to it afterward, but wasn't nearly as useful as Lifting ST. If you prefer RAW and how RAW calculates damage, just change them back to (3 x level) for Lifting ST and (5 x level) for Striking ST. Last edited by Kallatari; 09-09-2013 at 11:42 PM. |
|
09-10-2013, 01:38 PM | #9 | |
Join Date: Dec 2007
Location: Brooklyn, NY
|
Re: [Technical Grappling] ST as a Proxy for Mass
Quote:
This may have been answered before (maybe even recently), but does GURPS suggest multiplying HP for those types of things, as well as using their Injury Tolerance values for reducing the injury from various types of damage. So, if I have an unliving creature, would I calculate its HP from its mass and then double it and give it IT:Unliving (giving imp and pi++ a wounding modifier of x1; pi+, x1/2; pi, x1/3; and pi-, x1/5), or one or the other. I think both, just double checking.
__________________
-JC |
|
09-10-2013, 02:18 PM | #10 | |
Join Date: Jan 2010
|
Re: [Technical Grappling] ST as a Proxy for Mass
Quote:
|
|
Tags |
grappling, mass, strength, technical grappling |
Thread Tools | |
Display Modes | |
|
|