10-09-2013, 11:50 AM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Impact of Alternate HP Formula
If I calculate creature ST has the normal 2*cube_root(mass_in_lbs) but their HP as 0.85*sqrt(mass_in_lbs) (as per Eidetic Memory: Extreme Damage on Pyramid #3/34: Alternate GURPS, p. 25), what might the impact of this be? More realistic, or less?
For instance, an elephant - ST 45, but HP ~93... sounds realistic? By the way, both formulae produce roughly 10 for humans in both ST and HP.
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-JC |
10-09-2013, 12:00 PM | #2 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Impact of Alternate HP Formula
Speaking of elephants, I found this tale of the struggle to take one down...
(Yahoo! Answers) http://answers.yahoo.com/question/index?qid=20110524125348AAMniqM "Eventually, 40 rounds were fired into the animal's head (mostly police 9mm), including two shots from a bystander's deer rifle and the fatal two shots from a .308 caliber rifle with armor-piercing bullets, police said. And that was an Indian Elephant (African elephants are even bigger)." So... how much HP does this seem to justify? The smaller (45) or the larger (93) value?
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-JC |
10-09-2013, 12:12 PM | #3 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Impact of Alternate HP Formula
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I suspect you need a "minimum penetration before it counts as vitals or brain" thing.
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10-09-2013, 12:18 PM | #4 |
Join Date: Jul 2009
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Re: Impact of Alternate HP Formula
The most obvious effect is "cars provide more Cover DR", making it slightly more plausible to hide behind one in a gunfight. It's not a big difference, just a few DR points more. In Spaceship combat, it makes ships more durable. Generally, objects won't get shredded by gunfire quite as easily, though if you want a ship to survive a hail of bullets, you're better off with those Wound Size Modifier house rules.
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10-09-2013, 12:24 PM | #5 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Impact of Alternate HP Formula
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10-09-2013, 12:26 PM | #6 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Impact of Alternate HP Formula
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10-09-2013, 12:28 PM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Impact of Alternate HP Formula
I wouldn't do that -- the existing rules (with or without WSM) keep durability and weapon power largely in line with one another, which is realistic, so unless you want to restat all weapons I wouldn't change the HP formula.
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10-09-2013, 02:26 PM | #8 | |
Join Date: May 2008
Location: CA
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Re: Impact of Alternate HP Formula
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Isn't the issue that the alternate HP scaling is trying to fix the fact that weapon power has almost nothing to do with the durability of large, realistic things? |
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10-09-2013, 02:33 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Impact of Alternate HP Formula
Yeah, but that's already covered by relative size modifiers (which, incidentally, already restats all weapons by giving them a wound size modifier -- but does so in a way that's easier to compute than switching the HP model).
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10-09-2013, 02:59 PM | #10 | |
Join Date: Jul 2009
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Re: Impact of Alternate HP Formula
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hit points, strength |
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