10-23-2012, 05:41 PM | #1 |
Join Date: Jun 2011
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Dungeon Fantasy/Monster Hunter Powers in Standard Games
Would the powers out of Dungeon Fantasy and Monster Hunters unbalance more traditional games (if such things exist in GURPS)?
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10-23-2012, 06:06 PM | #2 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
I don't think so. I'd certainly allow them, especially that nifty Pickaxe Penchant talent.
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10-23-2012, 06:31 PM | #3 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
I've allowed them. For the most part they're built from abilities in other books and balanced and play tested so I see no reason why not. I'm about to import RPM into an Elder Scrolls game for example.
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10-24-2012, 04:09 AM | #4 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
I don't think so. Perhaps the species Talents, because some or all of them may be too sweet for a realistic campaign, but all the other traits are built according to the RAW, so if you accept that GURPS point costs are inherently balanced, then no, they won't unbalance your game.
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10-24-2012, 06:55 AM | #5 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
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10-24-2012, 08:15 AM | #6 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
Similarly, Craftiness (DF11.35) is a little too sweet for my taste, but I'm considering a ban on all 5-pt Talents in future games anyway.
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10-24-2012, 08:47 AM | #7 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
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Raising the cost is always preferable to "banning", to my mind. Otherwise I wouldn't be a fan of Unusual Background. |
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10-24-2012, 08:50 AM | #8 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
Yummy. I hadn't really given much thought to GURPS Elder Scrolls since MH was released, but it is a good fit.
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10-24-2012, 08:56 AM | #9 |
Join Date: Jul 2008
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Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
Not as much in a modern game.
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10-24-2012, 11:02 AM | #10 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
In DF they're both are limited to racial templates, which is usually seen as an allowable way to break the suggestion to not include combat skills in templates. I'd simply require the same thing in a more general game.
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Tags |
dungeon fantasy, gurps |
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