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08-03-2012, 11:56 AM | #21 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Combat Step Q:player cannot block if he would like to do an All-Out next turn?
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Actual no the don't know you're waiting. You could be evaluating, Concentrating or simply taking a Do Nothing Maneuver instead. |
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08-03-2012, 11:59 AM | #22 |
Join Date: Aug 2012
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Re: Combat Step Q:player cannot block if he would like to do an All-Out next turn?
I have trouble reading the dice requirement as well...
I'm reading the rulebook and there's a chapter calculating how many dice you need and if your ST pass 19 or 20, you'll have to increase 1 dice to roll with in your attack. There's one dice calculation, I don't know where I read it, it states something like this... 1d/d-1 So does the "/" means "or"? I'll have to find the chapter where I read this otherwise there's no evidence on where I read it. |
08-03-2012, 12:09 PM | #23 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Combat Step Q:player cannot block if he would like to do an All-Out next turn?
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also see the table on B16 for the damage you can do for ST 1 through 100 you start doin a base of 2d of damage on swing attacks at ST 13 and on thrust attacks at ST 19 |
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08-03-2012, 12:09 PM | #24 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Combat Step Q:player cannot block if he would like to do an All-Out next turn?
ALL actions can only be chosen on your turn, everyone has a turn, when get's to their turn, they choose the action and deal with consequences, if I choose to attack, I will attack right now and get basic defenses until my next turn. If I use an AoA, I cannot defend until my next turn, if I use AoD, I don't attack, but I get a bonus on defenses. If I use a Wait, I'm simply delaying my turn. If I aim, I don't attack, but my next attack will get a bonus
Example: A pirate with a pistol and a cutlass vs a guard with a two handed sword, 10y between them: Pirate turn: I aim(pirate get +1 on his next attack) Guard: I run towards the pirate(Guard is now 5y from the pirate) Pirate: I do an AoA(Determined) for +1, pirate get on total +2 on his roll, with cancel the -2 for being 5y away, he rolls, he succeeds and the guard get's a dodge roll, with he doesn't pass, taking 5 points of damage Guard: I do a Move & Attack, he rolls the dice and fails Pirate: I attack, he rolls and passes, the guard rolls a parry and also passes, he get no damage. Guard: I AoA(2 attacks). He rolls twice, and pass in both tests, the pirate fails one of the defense rolls and get 10 points of damage. Pirate: I will try using acting to make him think I'm surrendering, he rolls and passes, the guard succeeds his IQ to notice the lie, so, he see the pirate is lying Guard: I will use a wait maneuver, if he do anything, I attack Pirate: I run away. Guard: Now I will attack, since he is trying to run away, he rolls and passes, the pirate fails to dodge and take 7 points of damage, the pirate fails his HT roll and falls down. Addendum: Thrust/Swing damage is used for attacks, a broadsword does Swing+1, if I have 2d of Swing, I will do 2d+1. Last edited by gilbertocarlos; 08-03-2012 at 12:14 PM. |
08-03-2012, 12:26 PM | #25 | |||
Join Date: Jul 2008
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Re: Combat Step Q:player cannot block if he would like to do an All-Out next turn?
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EDIT: The standard order may be (probably is) thr/sw, not sw/thr.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-03-2012, 12:39 PM | #26 | |||
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Combat Step Q:player cannot block if he would like to do an All-Out next turn?
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08-03-2012, 12:41 PM | #27 | |
Join Date: Jul 2008
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Re: Combat Step Q:player cannot block if he would like to do an All-Out next turn?
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-03-2012, 12:58 PM | #28 | |
Join Date: Aug 2012
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Re: Combat Step Q:player cannot block if he would like to do an All-Out next turn?
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If the player knew, he wouldn't have to pass the IQ roll, he can just Wait without any reason, unless there's rules enforcing the player who's suppose to be fooled by Acting has to leave the area. Last edited by Deadite; 08-03-2012 at 01:06 PM. |
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08-03-2012, 01:03 PM | #29 | |||
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Combat Step Q:player cannot block if he would like to do an All-Out next turn?
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Last edited by roguebfl; 08-03-2012 at 01:23 PM. |
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08-03-2012, 01:48 PM | #30 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Combat Step Q:player cannot block if he would like to do an All-Out next turn?
The player probably does. The character needs to win a Contest of IQ versus Acting. The player needs to play his character as though he doesn't have any out-of-character knowledge. This is the same as nearly any other RPG really.
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Tags |
combat step, gurps, turn order, turns |
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