Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-24-2011, 04:24 PM   #11
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Weapon Master vs Trained by a Master

Quote:
Originally Posted by B9anders View Post
Let me see if I get this straight:

You want Rapid strike and parry bonus to apply to unarmed combat and whatever weapons you are a weapon master in and nothing else?

If so, I'd forget my previous suggestions and throw an "Unarmed Only" limitation on TbaM instead. -40% or possibly even -50%.

edit: I'd probably got for -50%.
Is it that cheap? My players will love that...
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 10-24-2011, 08:18 PM   #12
Agramer
 
Agramer's Avatar
 
Join Date: Dec 2007
Location: Zagreb,Croatia
Default Re: Weapon Master vs Trained by a Master

WPM > TBM

TBM as is is to expensive(considering benefits) to WPM(which gets almost everything as TBM but has damage bonus which in itself is worth 15ish cp)
__________________
SJG Browser turn based strategy game Ultracorps

Great community...give it a try :)
Agramer is offline   Reply With Quote
Old 10-25-2011, 01:50 AM   #13
B9anders
 
B9anders's Avatar
 
Join Date: May 2006
Location: Denmark
Default Re: Weapon Master vs Trained by a Master

Quote:
Originally Posted by kirbwarrior View Post
Is it that cheap? My players will love that...
Well, you are basically going from "I get a bonus torapid strike and rapid parry withanything" to "I get a bonus to rapid strike/parry with the least powerful weapon of all available to me only."
B9anders is offline   Reply With Quote
Old 10-25-2011, 01:52 AM   #14
B9anders
 
B9anders's Avatar
 
Join Date: May 2006
Location: Denmark
Default Re: Weapon Master vs Trained by a Master

Quote:
Originally Posted by Agramer View Post
WPM > TBM

TBM as is is to expensive(considering benefits) to WPM(which gets almost everything as TBM but has damage bonus which in itself is worth 15ish cp)
I think it is decently priced considering it applies to all attacks. It is meant for those of high skill who can and do rapid strike often and in those hands it becomes very powerful.
B9anders is offline   Reply With Quote
Old 10-25-2011, 05:21 AM   #15
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Weapon Master vs Trained by a Master

Quote:
Originally Posted by Agramer View Post
WPM > TBM

TBM as is is to expensive(considering benefits) to WPM(which gets almost everything as TBM but has damage bonus which in itself is worth 15ish cp)
Not to mention the great defaults on gobs of skills. Really, the ability to reduce the cost of rapid strikes for your unarmed skill can't be worth more than about 12 points (simply buying +3 more skill). While I understand that +3 to a single unarmed isn't as good as +3 to brawl, boxing, karate, judo, wrestling and sumo, most people don't use more than a handful of those skills, the +3 applies in full even when spending a fatigue for flurry of blows, and the +3 still helps you when you're not making rapid strikes.

When you add in the fact that it opens up cinematic options (individually worth no more than a perk), I wouldn't charge more than 15 points for "TBAM, but unarmed skills only."
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
Old 10-26-2011, 01:59 PM   #16
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Weapon Master vs Trained by a Master

Quote:
Originally Posted by Mailanka View Post
Not to mention the great defaults on gobs of skills. Really, the ability to reduce the cost of rapid strikes for your unarmed skill can't be worth more than about 12 points (simply buying +3 more skill). While I understand that +3 to a single unarmed isn't as good as +3 to brawl, boxing, karate, judo, wrestling and sumo, most people don't use more than a handful of those skills, the +3 applies in full even when spending a fatigue for flurry of blows, and the +3 still helps you when you're not making rapid strikes.

When you add in the fact that it opens up cinematic options (individually worth no more than a perk), I wouldn't charge more than 15 points for "TBAM, but unarmed skills only."
Oh that's a lot of good points. For the true Master, I'll make a metatrait that combines the two, for 60 pts (WM is 45, right?)
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 10-26-2011, 02:39 PM   #17
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: Weapon Master vs Trained by a Master

I've been toying around with eliminating Trained by a Master all together and allowing Weapon Master (Unarmed) for 15 points.

The discount on Single Weapon comes from the fact that there's no more damage bonus.
aesir23 is offline   Reply With Quote
Old 10-26-2011, 10:19 PM   #18
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Weapon Master vs Trained by a Master

Quote:
Originally Posted by aesir23 View Post
I've been toying around with eliminating Trained by a Master all together and allowing Weapon Master (Unarmed) for 15 points.

The discount on Single Weapon comes from the fact that there's no more damage bonus.
Would this keep WM (All) at 45 or 60?
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 10-26-2011, 10:38 PM   #19
Verjigorm
 
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
Default Re: Weapon Master vs Trained by a Master

Quote:
Originally Posted by Mailanka View Post
Not to mention the great defaults on gobs of skills. Really, the ability to reduce the cost of rapid strikes for your unarmed skill can't be worth more than about 12 points (simply buying +3 more skill). While I understand that +3 to a single unarmed isn't as good as +3 to brawl, boxing, karate, judo, wrestling and sumo, most people don't use more than a handful of those skills, the +3 applies in full even when spending a fatigue for flurry of blows, and the +3 still helps you when you're not making rapid strikes.

When you add in the fact that it opens up cinematic options (individually worth no more than a perk), I wouldn't charge more than 15 points for "TBAM, but unarmed skills only."
Most dedicated unarmed specialists generall have atleast two combat skills that TBAM works for, and when those skills are both hard(Judo and Karate), that's effectively 24 points of awesome. And then we've got the access to cinematic skills(and if you're allowing cinematic traits, then... you should probably allow the cinematic skills related to them). That's the BIG point of TBAM or WM(WM also has it's damge boost...), it's effectively a UB for having access to cinematic skills that you otherwie wouldn't.

And even most Armed specialists could really use TBAM, too. If I'm a 15th century knight who uses a longsword, I thnk the rapid strike and parry benefits will excell for my Two-handed sword, broadsword, judo and knife skills.

Really, the question, TBAM or WM when using weapons comes down to this: what's your ST. If you're low ST(less than 14 or 15), then go with WM for the bonus damage. If you have high levels of ST? Go with TBAM so you have more skilsl to benefit from.

Of course, I haven't played a "one skill pony" charactr in a long time, prefering versatility over specilization, because once your GM figures out MA, you'll start facing much more varied antagonists who your one trick wont work against.
__________________
Hydration is key
Verjigorm is offline   Reply With Quote
Old 10-26-2011, 10:43 PM   #20
Verjigorm
 
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
Default Re: Weapon Master vs Trained by a Master

Quote:
Originally Posted by aesir23 View Post
I've been toying around with eliminating Trained by a Master all together and allowing Weapon Master (Unarmed) for 15 points.
WAY too unbalanced. Considering that the WM bonuses for parry and rapid strike are almost +3 skill, and that is easily 12pts a piece for hard unarmed skills, AND you get access to cinemtic traits and skilsl requiring BAM as a prerequisite?

Quote:
The discount on Single Weapon comes from the fact that there's no more damage bonus.
No, the bonus is already hard built into your skill. No dice. This is cheesy points shaving. Especially if you arn't using the harsh realism rules for unarmed combat. Lesse, for 12 points in karate and 15 in TBAM I get my cinematic skills, half penalties to parry and rapid strike, no penalty for parrying weapons, damage bonus, the ability to attack with both hands at no penalty....
__________________
Hydration is key
Verjigorm is offline   Reply With Quote
Reply

Tags
trained by a master, weapon master


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:09 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.