03-21-2008, 01:49 PM | #1 |
Join Date: Dec 2005
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Aperture Science Handheld Portal Device
Aperture Science Handheld Portal Device [445 Points]
Warp Accessibility (No Prep Time Allowed), -20% Gadget/Breakable: DR 6-15, -10% Gadget/Breakable: Size -3 or -4, -15% Gadget/Can Be Stolen: Thief must win a Quick Contest of DX or ST, -30% Requires Ready, -10% Feature: Portal Ends Open Separately, +0% Cosmic: No die roll required, +100% Extra Carrying Capacity, +50% No Strain, +25% Range Limit, -25% Reliable, +50% Sense-Based (Line of Sight), -20% Tunnel (+100%; Extended Duration (Permanent with dispelling conditions), +150%), +250% Lasts till a new portal end is formed. With the new Aperture Science Handheld Portal Device you can move through the world in new and exciting ways! Just point where you want to go, press a button, and see a portal open before your very eyes! Decide where you want it to connect to, point, shoot, and walk! Millions of uses! |
03-21-2008, 02:26 PM | #2 | ||
Join Date: Jun 2006
Location: Spain —Europe
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Re: Aperture Science Handheld Portal Device
Quote:
Quote:
;D
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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03-21-2008, 03:50 PM | #3 |
Join Date: Oct 2007
Location: Austin, TX
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Re: Aperture Science Handheld Portal Device
"The device is now more valuable than the organs and combined incomes of everyone in [subject hometown here]."
117
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03-21-2008, 04:28 PM | #4 | |
Join Date: Feb 2008
Location: Wales
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Re: Aperture Science Handheld Portal Device
Quote:
I'm also not sure, but I think you should price the Requires Ready at -15% - it needs two Readies, but you can do them seperately, even with a large time gap if you like. Also, since the tunnel is permanent, I don't think you need much more carrying capacity than what the average person would carry - anything extra could be sent through the tunnel before or after if necessary. I'd say Light encumberance, maybe Medium for a military piece of hardware. |
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03-21-2008, 04:29 PM | #5 | |
Join Date: Jan 2007
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Re: Aperture Science Handheld Portal Device
Quote:
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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03-21-2008, 04:51 PM | #6 | |
Join Date: Sep 2004
Location: Canada
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Re: Aperture Science Handheld Portal Device
Quote:
Strain is possible, because if you try to teleport somewhere that turns out to be too far away, or you try to teleport too quickly, or some combination of the two, you're still at risk of Strain.
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03-21-2008, 05:22 PM | #7 | |
Join Date: Feb 2008
Location: Wales
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Re: Aperture Science Handheld Portal Device
Quote:
It's possible I'm misreading the rules, of course, I'd need to look it all up and crossreference it properly, and given my girlfriend's online for the first time in weeks, at the moment I have other priorities :P |
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03-21-2008, 05:42 PM | #8 | |
Join Date: Sep 2004
Location: Canada
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Re: Aperture Science Handheld Portal Device
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And for reference, those skill penalties are why you want Reliable (+10 if possible). It allows you to make an instant teleport to a location 1000 miles away - -7 for range, -10 for instant, +10 for relaible, IQ 10 = effective skill 3, the minimum for Cosmic No Roll Required.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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03-21-2008, 05:43 PM | #9 |
Join Date: Sep 2004
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Re: Aperture Science Handheld Portal Device
There is a limitation on the portal gun's ability to make portals on some surfaces; namely glass or reflective materials. Also, you need a flat surface large enough for the portal to manifest. If either condition isn't met, the portal fails to appear.
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03-21-2008, 05:46 PM | #10 | |
Join Date: Feb 2008
Location: Wales
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Re: Aperture Science Handheld Portal Device
Quote:
And knowing's half the battle. :P |
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