10-11-2017, 10:40 PM | #1 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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[House Rules] Extra Effort in Combat - Quick and Easy
Since the optional stuff from GURPS Basic is off the menu for DFRPG (the quick and easy to use Extra Effort in Combat rules) but the more roll heavy and complicated Extra Effort (in general) rules are still in play... I want to hash out some quick and easy House Rules for using Extra Effort in combat without having to do all the rolls...
House Rules: 1 - All rolls are for Extra Effort in Combat are considered to be a 12 for the Margin of Success (MoS) determination, there is no failure or critical failure, if your will or Will-based skill is below 12, it costs 1 additional FP. 2 - Round to nearest, but you will always get at least a +1. 3 - All attack tasks last for one attack, all defense tasks last the turn. 4 - Non-attack and defense tasks last as per the regular Extra Effort rules (exception, Extra Effort for movement only lasts 10 turns). 5 - You cannot add to your "attack skill" itself, however you can offset penalties this way. Damage: Will-based attack skill. Defenses: Parries and Blocks are Will-based skill, and Dodge is straight Will or Will-based Acrobatics if they have Acrobatics. Movement: Straight Will or Will-based movement skills. Simple enough. Just figure the Margins of Success in advance, and your combat is back to being quick and easy! Example: Stronkdud the Barbarian has a ST of 17, Will of 10 and has Two-Handed Flail at DX+6. If he wanted to Extra Effort ST for a smashing blow, it costs 1 FP and his ST is treated as 20 for damage purposes, so his damage goes up by +2 thrust and +3 swing (or if you prefer using more dice, just figure out his new damage at his temporary ST). Stronkdud is fighting Wights with lifedrain! They ignore, nay, they laugh at his Tough Skin and Ankient Hereditorial Armor as all they need do is touch him! He desperately needs to defend... he could Dodge but has no Acrobatics, his Will is a 10, and his Dodge is a 9. So if he pays 2 FP he can get a +1 to his Dodges for a turn. Or he can push himself to Parry more quickly, his Two-Handed Flail skill is DX+6, and his Parry is 13. So he could pay 1 FP and push his Parry up to a 16. Thoughts? |
11-08-2017, 01:35 PM | #2 | ||
Join Date: Jun 2006
Location: Spain —Europe
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Re: [House Rules] Extra Effort in Combat - Quick and Easy
Hi evileeyore,
I understand there can be various approaches for handling Extra Effort in Combat, and here you show one of them. Not seeking to diminish your effort and creativity, it's that I just love the approach to Extra Effort in Combat of the GURPS Basic Set: Campaigns book (page 357), providing options like Feverish Defense, Flurry of Blows and Mighty Blows (see below). I also like very much how other GURPS 4E books like Powers and Martial Arts expand this very approach with additional, compatible options, and I believe it's just great for the Dungeon Fantasy RPG. I wonder, then, if it would be possible to rephrase the three options from the Basic Set for Extra Effort in Combat, and to have them as optional rules for the DFRPG here in this sub-forum, according to this: Quote:
Quote:
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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11-08-2017, 02:30 PM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [House Rules] Extra Effort in Combat - Quick and Easy
Isn't the simplest option to just use the GURPS rules?
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11-08-2017, 02:50 PM | #4 |
Join Date: Jun 2006
Location: Spain —Europe
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Re: [House Rules] Extra Effort in Combat - Quick and Easy
Part of my point is just to use the optional GURPS rules for Extra Effort in Combat. I put them in my earlier post above, but rephrased with my own words.
FWIW with "I'm open to better versions", I just mean better rephrasing than mine. And if posting that is allowed, then I can't see any interest in diverging here, with optional DFRPG rules or mods, from the GURPS 4E Basic Set rules —which again, concerning Extra Effort in Combat are also expanded in other books like Powers and Martial Arts.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
11-08-2017, 10:01 PM | #5 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [House Rules] Extra Effort in Combat - Quick and Easy
Quote:
Literally I am baffled by the decision not to include them* as an option in DFRPG, they fit the theme and scope of the game perfectly. Hopefully they'll be a "Martial Options" book put out at some point that will contain them (and other things drawn from Basic and Martial Arts and even other places). * Yes... I can see why Kromm made that decision, but I clearly disagree with it. My Barbarian has a load of Fatigue that is just sitting around in fights not being a useful resource... even his HP is more useful resource for him spend (via taking hits for friends) than his FP will ever be. I've also toyed with the idea of turning them into 'martial' Power-Ups, 1 a 1 point Advantage maybe. Last edited by evileeyore; 11-08-2017 at 10:13 PM. |
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11-08-2017, 10:30 PM | #6 | |
Join Date: Aug 2012
Location: Northeast Kansas
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Re: [House Rules] Extra Effort in Combat - Quick and Easy
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11-08-2017, 11:06 PM | #7 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [House Rules] Extra Effort in Combat - Quick and Easy
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11-09-2017, 07:59 AM | #8 |
Join Date: Aug 2012
Location: Northeast Kansas
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Re: [House Rules] Extra Effort in Combat - Quick and Easy
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11-09-2017, 08:25 AM | #9 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [House Rules] Extra Effort in Combat - Quick and Easy
Quote:
1 - This isn't DF. 2 - As a GM myself I'm generally more willing to allow things like this if it isn't switching power skills from a set of secondary stats to the PC's primary core stat, but to another secondary (but still very useful) stat. 3 - Kiai is already a based on HT, so this would only require switching Power Blow to a new stat. 4 - In DF (if we're going there anyway) Barbarian's can get Power Blow switched to HT with an identical Advantage, so this isn't exactly ground breaking. |
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11-09-2017, 08:32 AM | #10 | |
Join Date: Aug 2012
Location: Northeast Kansas
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Re: [House Rules] Extra Effort in Combat - Quick and Easy
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combat options, extra effort |
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