Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Closed Thread
 
Thread Tools Display Modes
Old 01-10-2013, 11:20 AM   #81
Azrael
 
Join Date: Jan 2012
Default Re: GURPS 2013 Wish List

Quote:
Originally Posted by Peter Knutsen View Post
I'm more into GURPS Power-Downs 1: Disadvantages. I think disads define characters much more than Limitations usually do. Also they aren't fundamentally broken, unlike e.g. Limited Use 1/day.
I guess it depends on how much time you spend building abilities. I found power-ups enhancements very useful. Also, as you mentioned, there are some limitations that could use clarification or reworking (like limited use and maximum duration).

Edit: that being said, I would be more than happy with a disadvantages supplement. ;)

Last edited by Azrael; 01-10-2013 at 11:30 AM.
Azrael is offline  
Old 01-10-2013, 11:56 AM   #82
adm
 
adm's Avatar
 
Join Date: Aug 2004
Location: MO, U.S.A.
Default Re: GURPS 2013 Wish List

As someone who has pushed for VDS I understand how much of a niche project it is, and I really DO appreciate the time and effort you guys put into it.
__________________
Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes
adm is offline  
Old 01-10-2013, 12:29 PM   #83
Beoferret
 
Join Date: Sep 2010
Location: Cedar Falls, Iowa
Default Re: GURPS 2013 Wish List

Quote:
Originally Posted by Turhan's Bey Company View Post
Over on another thread, Bill Stoddard and I were saying that we'd be capable of writing more books in the same general vein as Worminghall and Hellsgate, but their sales leave something to be desired, so even if authors are inclined to write them, SJ Games may be more wary. Same with the Hot Spots line, though I've got another I'd very much like to write (haven't pitched it yet; I've already got a few outstanding proposals, and I don't expect any action on those until the giant cybertank gets out of the way).
That's too bad. I've considered picking up Hellsgate (just sounds fun), though I'm not inclined at the moment to purchase Worminghall (I really like Bill's work, but I'm just not interested in focusing a lot of attention on magic in the games I'd like to run). Still, I'm surprised that they haven't done so hot. How has the Abydos location for the Banestorm setting supplement done? Or the Tower of Octavius? Maybe the primary efforts in these lines should be directed toward more generic locations, etc. (e.g. "Roman bath") for the time being? Though, I'd love to see what you and Bill have planned.

Would anyone be interested in a Location/Hot Spots supplement on 20th century Berlin? (though it'd have to be huge to do the setting any justice)

Other things I'd like to see: a comprehensive supplement on TL 0-4 travel (Low-Tech: Traveller!) that would combine and expand on all the rules that already exist about hiking, traveling from place to place, etc. In it would be these, a discussion of roadways and waterways in various time periods and locations (incl. rough average distances one could travel by foot, via cart, in canoe, on ship, etc.), the average spacing of rest stops (towns, coach inns, etc.) along the way, general standards of hospitality towards travelers in different time/space/cultural locations, rough outline of dangers and types of people one would most commonly encounter along the road/river/coast, and maybe stats for a few more low-tech vehicles (esp. ships) and a sample tavern or two. That'd be enormously useful for a number of people, I suspect. Though I'm probably trying to pack too much into this hypothetical supplement. One other thing I'd like to see: the long overdue GURPS Poop Jokes. Well, maybe not...
Beoferret is offline  
Old 01-10-2013, 12:46 PM   #84
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: GURPS 2013 Wish List

Quote:
Originally Posted by Beoferret View Post
How has the Abydos location for the Banestorm setting supplement done? Or the Tower of Octavius?
Modestly well, but no better. If you head over to the What's Hot page, you'll see Abydos is close to the bottom of the top 100 all-time e23 sales, and Octavius is just off the bottom of that list. With the exception of Hellsgate and Constantinople, both of which were released last year, everything else I've done has outsold Octavius despite being released at least a year later. As Kromm et al. keep saying, rules and gear outsell setting and adventures.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is online now  
Old 01-10-2013, 12:53 PM   #85
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: GURPS 2013 Wish List

Quote:
Originally Posted by Turhan's Bey Company View Post
As Kromm et al. keep saying, rules and gear outsell setting and adventures.
The classic RPG publishing model, honed over the last 30+ years, is either "book full of more rules", or "book with fluff, and more rules related to the fluff". Or "Adventure", which is technically a subtype of that second one but I'd say quite distinct, and definitely has it's own sales category.

I suspect this model is For A Good Reason, and if Hotspots type material can find even a few pages of "crunchy" to tie in with and be advertised as a notable feature it would probably buoy up sales.

I wonder if Hellsgate had pushed the monster statblocks more, the sales would have been higher. I'm not sure how many people even know there are monster statblocks in there.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline  
Old 01-10-2013, 01:05 PM   #86
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: GURPS 2013 Wish List

Quote:
Originally Posted by Bruno View Post
I wonder if Hellsgate had pushed the monster statblocks more, the sales would have been higher. I'm not sure how many people even know there are monster statblocks in there.
The Illuminators and product pages mention the stats more or less prominently. I suppose they could have been pushed harder, but that gets into the area of deceptive advertising. It is, after all, a setting with a few stats, not a monster catalog with a setting attached.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is online now  
Old 01-10-2013, 02:39 PM   #87
panton41
 
panton41's Avatar
 
Join Date: Jul 2005
Location: Jeffersonville, Ind.
Default Re: GURPS 2013 Wish List

Quote:
Originally Posted by b-dog View Post
This said wish list and what I wish for are DF monster books filled with information with specific types of monsters. If there was DF Undead then it would be filled with all sorts of undead from myth and legend. The dial for undead powers would be turned to 11. There would be lots of ideas for using undead in dungeons, there would be crypt and tomb design and so on.
I wonder how useful converting GURPS 3rd Undead would be in that regard. You might have to manually turn things up a little, but there's a lot there. Also, the upcoming GURPS Zombies could easily have conversion worked in for DF compatibility (if it doesn't that's a let down).
__________________
The user formerly known as ciaran_skye.

__________________

Quirks: Doesn't proofread forum posts before clicking "Submit". [-1]

Quote:
"My mace speaks Goblin." Antoni Ten Monros
panton41 is offline  
Old 01-10-2013, 02:41 PM   #88
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: GURPS 2013 Wish List

Quote:
Originally Posted by Turhan's Bey Company View Post

It is, after all, a setting with a few stats, not a monster catalog with a setting attached.
That said, once GURPS gets moving again (please let that be soon!), I'd be interested in seeing proposals for volumes in series like Dungeon Fantasy Adventures, Hot Spots, and Locations that are superficially "adventures" or "settings," but really just books of abilities, creatures, gear, or new rules subsystems with fluff attached to show how the crunch is used or how awesome it is. For instance, an adventure about an entirely new magical style dawning on the world, which is mostly rules for the magical style – sort of an inversion of the usual rulebook with its little "Using <Foo> in the Campaign" section.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline  
Old 01-10-2013, 03:04 PM   #89
panton41
 
panton41's Avatar
 
Join Date: Jul 2005
Location: Jeffersonville, Ind.
Default Re: GURPS 2013 Wish List

Space(ships)

GURPS Spaceships n - Space Opera Systems, designs and rules for less strictly realistic settings like Star Wars and Star Trek.

GURPS Space(ships n) - Stations, Platforms and Spaceports Systems, designs and rules for "fixed-location" space adventures. Allow gameplay like Deep Space 9, Babylon 5 and well as (slightly) more detailed rules on ship-building, repairs, modifications and ship-breaking as well as dock-side bureaucracy and red-tape.

Action

GURPS Action n - Heavy Metal Templates for Action heroes who deal with large vehicles like tanks, air/spacecraft, ships, etc.

GURPS Action n - Future Conversions and guidelines for moving Action games into the future. Cyberpunk, spaceship captains/crew, space marines, etc.

Dungeon Fantasy

GURPS DFM n Like everyone else I could use more monsters. I also like the idea of themed books. I like themed dungeons so opening up a single source for "Undead," "Goblinkin" or "Demons" would be a great benefit.

GURPS DF n - Strongholds Something like the Taverns book, but for castles, keeps and other strongholds. Rules for attacking, defending and just general life along with a handul of pre-generated (friendly) designs.

GURPS DF n - {Location} Similar to Strongholds, but generic "how to" write-ups and a few pre-gen designs for common DF themed locations - Elvish Village, Orcish Camp, Religious Buildings, Tombs, etc.

GURPS DF n - Enemies Basically write-ups for humanoid enemies that aren't strictly "monsters" and rules to quickly add racial templates. It could double as faceless soldiers on the PCs side, too.


Of course a few of these might be better serviced as Pyramid articles.
__________________
The user formerly known as ciaran_skye.

__________________

Quirks: Doesn't proofread forum posts before clicking "Submit". [-1]

Quote:
"My mace speaks Goblin." Antoni Ten Monros
panton41 is offline  
Old 01-10-2013, 03:16 PM   #90
DanHoward
 
DanHoward's Avatar
 
Join Date: Mar 2005
Location: Maitland, NSW, Australia
Default Re: GURPS 2013 Wish List

Quote:
Originally Posted by ciaran_skye View Post
GURPS DF n - Strongholds Something like the Taverns book, but for castles, keeps and other strongholds. Rules for attacking, defending and just general life along with a handul of pre-generated (friendly) designs.
I couldn't do this with the Compact Castles book because I had to stay away from SJGs IP, but it would take less than half a page of writing to turn it into a DF or LT supplement. The Wall Strength Table was based on GURPS stats anyway. You need one sentence each in the Climbing and Lighting sections with the relevant GURPS rules. You add some GURPS rules for attacking and defending - mainly page references to other books. DF2 already has most of the stuff you need (see pp. 7-8 and p. 18); Basic Set and Low-Tech have the rest. Stick a hex grid on the floorplans. And it is done.
__________________
Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting.

Last edited by DanHoward; 01-10-2013 at 03:43 PM.
DanHoward is offline  
Closed Thread

Tags
dungeon fantasy, gurps, horses, magic, monsters, wish list

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:09 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.