03-17-2017, 05:42 AM | #31 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [Basic] Advantage of the Week (#36): Digital Mind
Quote:
Indomitable is the defense against Influence, except against those with an appropriate Empathy. An Indomitable human will be immune to Diplomacy of anyone, including humans. But it will not protect against anyone, spirit, human or automaton, with Empathy. OTOH, being in a different mental category may require people to either be in the same category or having the right Empathy to influence you. E.g. a river-spirit is normally unaffected by human Influence, unless they have Spirit Empathy, but will be affected just fine by another spirit using Savoir-Faire on it. Note that spirits don't have Digital Mind. It's just a Feature that they're a different mental category. |
|
03-17-2017, 08:10 AM | #32 | |
Join Date: Sep 2004
Location: Canada
|
Re: [Basic] Advantage of the Week (#36): Digital Mind
Quote:
What I like about my version is that it has space for "Mortal Mind", ie, spirits and robots can't use Influence skills on you without appropriate traits. I generally think about traits in a context of a kitchen-sink kinda supers game, a DF game (which tends to border on kitchen-sink) or a Monster Hunters game (ditto). Having an Elemental, a Human, a Demon, a Robot, and some sort of transcended entity all in the same party is good motivation to give people concrete ways to distinguish that part of their character from each other.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
03-17-2017, 08:38 AM | #33 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [Basic] Advantage of the Week (#36): Digital Mind
Quote:
The unusual background isn't insignificant either, since the ability to have multiple instances, backups, and shells make a host of powerful exotic abilities into mundane one for you, and allows you to buy them after character creation. |
|
03-17-2017, 09:17 AM | #34 | |
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: [Basic] Advantage of the Week (#36): Digital Mind
Quote:
This trait seems more setting specific than it ought to be. We really need a clear definition of "Mind" to understand this trait. It isn't what is usually meant with traits in general because this is a physical trait (unless I missed the errata ^^'). I am not well versed in the latest technology; is there a realistic example of the Digital Mind? Beyond the GM (or a player with particular tastes) needing/wanting to role-play certain modern pieces of equipment? If there is, then we probably found out why I'm confused. >_< This sounds like a trait that is based on technology we don't really have yet, and perhaps never will. Digital Mind stitches together so many bits that are great for a fairly specific setting. I can try and go through them. In fact, I started to, but I quickly got a messy post because there really are so many assumptions being made by this trait for the setting. Yes, one can just choose to disallow Digital Mind, but that is kind of my point; it ain't generic and it ain't universal. ;)
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
|
03-17-2017, 09:32 AM | #35 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [Basic] Advantage of the Week (#36): Digital Mind
Quote:
Quote:
|
||
03-17-2017, 09:45 AM | #36 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: [Basic] Advantage of the Week (#36): Digital Mind
Quote:
The feature that telepathy and similar mental powers do not work on you could be bought as Immunity to Mind Control [30] with limitations and a disadvantage that software based Mind Control works on you. That would have been a more generic way to build it and could have left room for Brunos "Mind" Traits. However the limitation or base cost would vary based on the frequency of occurrence of mental powers in the campaign/setting. In some settings it may not be needed at all so worth -80% [6] Kind of a lot of word count for Basic to go into.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
03-17-2017, 11:23 AM | #37 | |
Join Date: Nov 2012
Location: Australia WA
|
Re: [Basic] Advantage of the Week (#36): Digital Mind
Quote:
The Unusual Background aspect however will vary in significance depending on the setting. I simply prefer it when an Advantage is priced solely on it's utility without UB costs rolled in, and leave it to the GM to decide if any trait is deserving of a UB and how much it should cost. That being said, I don't see much value in Digital Mind on it's own and the effects it grants regardless of how unusual it is and what abilities it makes available to you. I would expect it to be 0 or 1 points minus the Unusual Background aspect, as I don't see much value in rebooting even if we assume it does have it. |
|
03-17-2017, 12:01 PM | #38 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [Basic] Advantage of the Week (#36): Digital Mind
Quote:
|
|
03-17-2017, 12:19 PM | #39 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: [Basic] Advantage of the Week (#36): Digital Mind
Quote:
I suppose it's actually something like: Shutdown: 0 You are immune to starvation (B426) and suffocation (B436). If you would lose fatigue due to starvation or suffocation, you instead become unconscious; this persists until the lack is corrected, at which point you recover normally (this is effectively a limited form of Doesn't Breathe and Doesn't Eat or Drink, plus a disadvantage for going unconscious immediately). Last edited by Anthony; 03-17-2017 at 12:27 PM. |
|
03-17-2017, 12:34 PM | #40 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [Basic] Advantage of the Week (#36): Digital Mind
Quote:
On the other hand, AI-guy can still be rebooted even if he was in a bioshell, which wouldn't have Machine. |
|
Tags |
advantage, advantage of the week, digital mind, week, [basic] |
|
|