09-22-2016, 03:09 PM | #1 |
Join Date: Nov 2008
Location: Yukon, OK
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GURPS Books by Genre, and function
GURPS has a lot of material available for it and this thread will list some of that. All the books here were taken from the GURPS Books page
GURPS Can handle any genre and adapt any setting but finding that one item among such a large list can be daunting (or worse you just miss something you could use) this will make it easier. I am not including any out of print books, sch as those with expired licences. Only books currently available from W23 are included. Third Edition is compatible with Fourth Edition so those books are included. Adapting Third Edition to Fourth is pretty easy, point costs often change but for Monsters and NPCs that is not important and the skill and stat numbers mostly mean the same. Damage, especially gun damage has changed but most weapons have already been converted for you. Suggestions and feedback welcome. Some genres or settings could be different and a lot of material can fit into more than one category. This is just my ideas and will only get better with your feedback. Genres Action GURPS Subpage Want to play a modern day action movie hero? This genre covers cinematic action movies including but not limited to: Die Hard, Fast and Furious, James Bond, Oceans Eleven, Sneakers, Campaign Building: Action 1: Heroes; Action 2: Exploits; Action 3: Furious Fists; Action 4: Sidekicks Settings: Out of print books of special mention: After The End GURPS Subpage The world ended, well almost. Playing wandering survivors of a desolated world or maybe trying to keep a world on the brink from going over are the focus of these books. Campaign Building: After The End 1: Wastelanders; After the End 2: The New World Settings: Autoduel; Ogre; Reign of Steel; Zombies Out of print books of special mention: Horseclans and War Against the Cthorr Conspiracy GURPS Subpage Conspiracy theories are cool speculation and the source of many books and movies. Here are some chances to play in a world where they are real and maybe, just maybe your part of them rather than an unknowing pawn. Of course your probably still a pawn, but at least you know about it! Some ideas: The TV series 24, Burn Notice and the classic "The Prisoner", movies like Angels and Demons, The Bourne Identity (also fits under Action), The Manchurian Candidate or National Treasure Campaign Building: Black Ops; Illuminati Settings: Cabal; Conspiracy X; Horror: The Madness Dossier; In Nomine; IOU; Warehouse 23; Wierd War II: The Secret of Gneisenau Out of print books of special mention: Prisoner CyberPunk GURPS Subpage Sneakers, Bladerunner, heck even Wargames! Messing with computers to get what you want is older than the world wide web itself. Cyberpunk is about more than cinematic computer hacking though, it typically involves a world run by corporations where government is just another customer. Campaign Building: Cyberpunk (Third Edition) Settings: Cyberworld; Transhuman Space Out of print books of special mention: CthuluPunk Fantasy GURPS Subpage Easily the most popular genre in role playing games, it has several sub genres. Dungeon Fantasy: Focused on expolring and looting dungeons or old ruins and selling the loot. Handwaves a lot of world building and social elements. Epic Fantasy: Powerful magic and world caonquring (or saving) heroes. Magical Worlds: Magic is really common and well known and the campaign is typically about working in the world. Swords and Sandals: Typically very low tech and weak magic, Conan Wainscott Fantasy: Modern Urban fantasy, usually secret magic. Campaign Building: Fantasy; Thaumatology: Urban Magics; Underground Adventures Settings: Banestorm; Castle Falkenstein; Conan; Discworld; Dungeon Fantasy; Fantasy II: The Madlands; Out of print books of special mention: Horseclans, Myth, New Sun, Witch World Historical GURPS Subpage Want to play in a historical setting on earth? Maybe an alternate earth where things diverged at one point in time? This can make use of GURPS Timeline (list of important dates) and the wealth of Third Edition historical books. Campaign Building: Settings: Out of print books of special mention: Horror GURPS Subpage Scary campaigns can be really nice and GURPS Horror gives you lots of ideas on what to include, why and how to make a game scary. Campaign Building: Horror; ScreamPunk Settings: Horror: The Madness Dossier; Infinite Worlds: Worlds of Horror; Monster Hunters Out of print books of special mention: Cthulupunk; Deadlands; Hellboy Creatures of the Night is a series of Horror themed Bestiaries. Blood Types, Undead and Zombies are also themed Bestiaries likely of use. Several Locations books also are Horror related. Humor Gurps Subpage Sometimes its nice to have a little fun without serious roleplaying or complicated plots. Steve Jackson Games has always been a producer of humor and GURPS gets its share of love here. Campaign Building: Atomic Horror; Settings: Casey & Andy; Discworld; IOU; Y2K Out of print books of special mention: Goblins GURPS Mars Attacks coming in December! Martial Arts Sometimes a subgenre of Action or others there is enough here to call it a genre of its own. Play martial artists from the local boxer at the gym to high end Wuxia combatants and anything in between. A lot under Action above can also be used here. Campaign Building: Martial Arts; Settings: Out of print books of special mention: Useful books include Gun Fu; Martial Arts: Technical Grappling Monster Hunters Campaign Building: Settings: Monster Hunters Out of print books of special mention: Space GURPS Subpage Campaign Building: Space; Spaceships Settings: Prime Directive (Star Trek); Transhuman Space; Vorkosigan Saga Sourcebook and Roleplaying Game Out of print books of special mention: HUmanx; Lensman; Mars; Planet of Adventure; Planet Krishna; Terradyne; Uplift Space Atlas and Bestiary series off additional support Supers GURPS Subpage From gritty street heroes of pulp and modern fiction to four color supers who can crack planets GURPS can handle it all! Campaign Building: Powers; Supers Settings: IST (International Super Teams) Out of print books of special mention: Wildcards
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 09-24-2016 at 09:58 PM. Reason: Working out the formating |
09-22-2016, 03:10 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: GURPS Books by Genre, and function
Support Material
So you decided on your genre and either used an existing setting or built your own. Next is fleshing it out and adding optional material to tweak it to suit your group. Some books will help you with prebuilt locations or adventures which are great for saving time or providing worked examples. Monsters and foes can be found for specific genres such as Creatures of the Night (Horror), Dungeon Fantasy Monsters (Fantasy), the genre world building guides like Fantasy and Space; and finally in Third edition books such as Fantasy Bestiary or Space Bestiary which will require a little bit of conversion but not much. Other books are more GM guides that help you run a certain style or build your world. GURPS Fantasy and GURPS Space give world building guidelines. GURPS Adaptations gives guidance for converting your favorite book or movie to a GURPS setting. GURPS Mysteries helps with creating and handling player investigation stories. GURPS Cops and GURPS Covert Ops, or Espionage are all good Third edition books that can help. The GURPS Social Engineering series goes over the social interaction rules in loving detail to provide help in running anything in that vein, Court Intrigue, finding a fence or informant, corporate espionage, or even finding a good party. Additional books in this series include Back to School (Dojos, High Schools, college, and more) and Pulling Rank (Working as a member of an organization). Boardroom and Curia and City Stats help you build organizations or cities with short easy to read templates. Dungeon Fantasy 17: Guilds is great for building DF guilds. GURPS Martial Arts and Technical Grappling as well as more setting specific books flesh out the combat system with both realistic and cinematic options. Like Guns? Gun Fu (cinematic) and Technical Shooting (realisitic) expand the options for gun users. Need equipment? Low Tech focuses on pre-industrial, High Tech is up to the modern age, and Ultra Tech explores Science Fiction. There are tons of specialized gear and equipment books and even Loadout books for quickly equipping your character. Magic your thing? Look at the Thaumatology line for options other than the default magic system (which has its own line of books). Rules for designing your own system, tweaking an existing one or already battle tested systems catering to virtually any taste. The Powers books go over new abilities and even include a few that can be used as your magic system (GURPS Chinese Elemental Magic, Divine Favor, Power Ups 1 Imbuements, or Sorcery) or for a supers or epic Space Opera setting. And of course there is the support of these forums where most GURPS authors, staff and fans regularly read and offer answers to questions or ask their own. The GURPS Forum includes a subforum of fan sites. These include blogs, animal encyclopedias, fan conversions, House Rules. settings, game recaps and much more. Spammers and Flamers are not tolerated and quickly dealt with by the mods so its a friendly place. I want to call out The GURPS Repository as a special resource here as it also provides an index and many other resources. Another great one for animals
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 09-27-2016 at 04:43 PM. |
09-22-2016, 03:11 PM | #3 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Books by Genre, and function
Copied from forum regular Gef in response to another thread. Good advice for a newcomer to GURPS.
Quote:
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 09-27-2016 at 04:30 PM. |
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09-22-2016, 03:11 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Books by Genre, and function
Another place holder
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
09-22-2016, 03:12 PM | #5 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: GURPS Books by Genre, and function
Hopefully enough placeholders
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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