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Old 08-12-2018, 03:35 AM   #1
bert
 
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Default GURPS Kobolds

Just a thought: are there any special sources of inspiration for GURPS-style Kobolds, as depicted in Fantasy Folk and Banestorm? Or are they original work for the GURPS system?

(My apologies if this topic was addressed before!)
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Old 08-12-2018, 07:37 AM   #2
Bruno
 
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Default Re: GURPS Kobolds

They seem partly derived from one of the races in the fantasy trip (prootwaddles? The noisy argumentative dim ones), but i don't know if that's the actual case.
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Old 08-12-2018, 08:17 AM   #3
bert
 
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Default Re: GURPS Kobolds

Haha, never heard of prootwaddles (fartwaddles!?), but the name made me smile. =)
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Old 08-12-2018, 11:03 AM   #4
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Default Re: GURPS Kobolds

Quote:
Originally Posted by Bruno View Post
They seem partly derived from one of the races in the fantasy trip (prootwaddles? The noisy argumentative dim ones), but i don't know if that's the actual case.
I'm reasonably certain that that's the case. IIRC, they're certainly similar enough.
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Old 08-12-2018, 07:29 PM   #5
David Johnston2
 
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Default Re: GURPS Kobolds

Quote:
Originally Posted by Bruno View Post
They seem partly derived from one of the races in the fantasy trip (prootwaddles? The noisy argumentative dim ones), but i don't know if that's the actual case.
Aren't those guys cribbed from Narnia?
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Old 08-12-2018, 10:44 PM   #6
David Johansen
 
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Default Re: GURPS Kobolds

I don't think so, Narnia has Marshwiggles who are gloomy and negative but not particularly stupid or small.
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Old 08-13-2018, 11:37 PM   #7
David Johansen
 
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Default Re: GURPS Kobolds

Though there's always the Kobolds from Landover, in Magic Kingdom For Sale: Sold by Terry Brooks, which scare dragons.

Landoverian Kobold 235 points

Attributes:
ST 15 [50];
DX 15 [100];
IQ 9 [-20];
HT 15 [50];

Perception 15 [30];
Willpower 15 [30];

Features:
Size -1

Advantages:
Enhanced Move [20];
Combat Reflexes [15];
Universal Digestion [5]
Long Claws [8]
Very Sharp Teeth (Very Strong Teeth (thrust-1 (2)) [3];
Extra Attacks 2 [50];
Damage Resistance 4 (Tough Skin) [12];


Disadvantages:
Bad Temper [-10];
Berserk [-15];
Bloodlust [-10];
Insatiable Hunger [-15];
Vow (Loyal to the Throne of Landover)[-10];

Skills:
Brawling DX + 5 (20) [16];
Intimidation Will + 4 [16];
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Old 08-14-2018, 12:17 AM   #8
bert
 
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Default Re: GURPS Kobolds

Oh! That would be a nasty surprise for a delver expecting a D&D power-level kobold!
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Old 08-13-2018, 09:42 AM   #9
Bruno
 
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Default Re: GURPS Kobolds

Quote:
Originally Posted by David Johnston2 View Post
Aren't those guys cribbed from Narnia?
They're an irritated SJs reaction to the kinds of nerds that start all conversations with "Well actually..."
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Old 08-13-2018, 11:15 PM   #10
David Johansen
 
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Default Re: GURPS Kobolds

Thanks, yeah, Size Mod -1 or -2. I'm coming up with 73 points when I add it up now. I think the tunnelling should probably require a pick axe or shovel. It'd get their cost down by 7 points or so. I suppose it might be tunnelling 1 with their teeth and tunnelling 2 with a tool. Incidentally their temperature tolerance should probably be 45 and up rather than allowing the lower human temperature range. They're comfortable close to lava.
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