05-17-2012, 04:13 AM | #1 |
Join Date: Mar 2010
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Modifier Interaction: "Area Effect" and "Underwater"?
Hrm.
Example: Burning Attack 3 * Area Effect (2 yard radius), +50% * Aura, +80% * Cyclic (1 second interval) (3 cycles), +200% * Cyclic (Contagious) (Highly), +50% * Selective Area, +20% * Selectivity, +10% * Underwater, +20% * Variable, +5% * Melee Attack (Reach C), -30% "Underwater" allows the power to operate under water but at one-tenth the range; not a problem unless the character has enabled "Area Effect" ... does "Underwater" also reduce the area covered by "Area Effect"? If not, then then my question is answered. :grins: If it does, suggestions on how to make "Area Effect" retain its' full radius when underwater? |
05-17-2012, 07:00 AM | #2 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Modifier Interaction: "Area Effect" and "Underwater"?
Quote:
A normal attack applies at a point up to 100 yards away. Area Effect 1 makes it apply in a circle with a 2-yard radius centered at a point up to 100 yards away. Underwater makes it apply at a point up to 10 yards away. Underwater plus Area Effect 1 makes it apply in a circle with a 2-yard radius centered at a point up to 10 yards away. The text for Underwater mentions nothing about radius, or area. So there's no reason to suppose it affects them. Bill Stoddard |
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05-17-2012, 07:02 AM | #3 |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Modifier Interaction: "Area Effect" and "Underwater"?
Also, you've got no Range anyway, since it's an Aura which requires Melee Attack (Reach C)!
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05-17-2012, 07:03 AM | #4 |
Join Date: Mar 2010
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Re: Modifier Interaction: "Area Effect" and "Underwater"?
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Tags |
area effect, enhancement, rules question, underwater |
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