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02-12-2018, 08:54 PM | #41 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Do you have any special rules/restrictions to regulate character advancement paci
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02-12-2018, 10:04 PM | #42 |
Join Date: Feb 2016
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Re: Do you have any special rules/restrictions to regulate character advancement paci
A campaign is a series of related adventures within the same setting. A setting is the background world for multiple campaigns. If I am doing a game within the same genre, I generally use the same setting.
For example, in a horror setting, I would imagine that you could have multiple campaigns, each with their own unique Big Bad, with each adventure within the campaign contributing to the defeat of the Big Bad in some fashion. If it was a secret horror setting, the Big Bad might be a single supernatural monster that was preying on the human population in a fashion that was objectionable to the PCs. The PCs might have to find themselves other supernatural creatures to ally with to take down the Big Bad, with each alliance requiring it's own adventure. But the defeat of one Big Bad does not mean the end of the setting, it is just the end of a campaign. |
02-12-2018, 10:07 PM | #43 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Do you have any special rules/restrictions to regulate character advancement paci
Quote:
(2) I'll stipulate that you could have a setting where you portrayed a series of different conflicts reflecting different themes, and that you could carry the same characters forward This happens, for example, with the Vorkosigan novels, where various of Aral, Cordelia, Miles, and Mark Vorkosigan and Ivan Vorpatril are present in all the stories; or in the Discworld novels, where several different groups of characters come back repeatedly; it could be done in a game. But what I'm saying, and perhaps what Sir Pudding is saying, is that I don't choose to reuse setttings, with rare exceptions, and that even for those exceptions, I have never had a character reused and likely would never allow it. And given that, awarding points to player characters at the end of the final session doesn't allow further character growth, though I might conceivably do it as a ritual closure of that session. This has nothing to do with my defining a "campaign" as something that has to end with the characters being taken out of play; it reflects the fact that I personally do end campaigns that way. For someone who might, in effect, publish a sequel, things could be different.
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Bill Stoddard I don't think we're in Oz any more. |
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02-12-2018, 10:37 PM | #44 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Do you have any special rules/restrictions to regulate character advancement paci
Touching on one of the foundational pillars of tabletop roleplay D&D; I find that most games under a particular GM take place within the same setting, even if they don't overlap much.
We do need to remember that most RPG systems don't allow nearly the same level of freedom as GURPS and a different setting for every campaign is a luxury we can indulge in. Genre contain settings. Settings contain campaigns. Campaigns contain adventures. Adventures contain moments. Seems to be the standard definition that most people in the hobby would agree to. |
02-13-2018, 07:22 AM | #45 |
Join Date: Feb 2016
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Re: Do you have any special rules/restrictions to regulate character advancement paci
Yes, that sounds about right, though I would say that adventures contain sessions and sessions contain moments. When I run Exalted or Shadowrun, I do not just use the setting once and throw it away after the campaign, the setting exists for potentially a lifetime of campaigns.
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02-13-2018, 07:27 AM | #46 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Do you have any special rules/restrictions to regulate character advancement paci
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But yes, it does seem that many systems aren't as adaptable to multiple genres and settings. Some of them even have a single standard setting, as is the case with RuneQuest II or Mage: The Ascension. That's one reason I run more GURPS than anything else, and secondarily more BESM. I'm not going to say that there's anything wrong with running games for a single group of players with fairly low turnover, or with always running the same genre, or with always using the same setting. But I can't really imagine wanting to do any of those things, if I had another choice.
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Bill Stoddard I don't think we're in Oz any more. |
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02-13-2018, 06:12 PM | #47 |
Join Date: Jul 2015
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Re: Do you have any special rules/restrictions to regulate character advancement paci
Again, for those of you that put caps on Attributes or skills, what caps do you set them at?
At the end of your campaigns, when you're basically done with those characters, about how CP total do your players reach? |
02-13-2018, 06:16 PM | #48 |
Join Date: Feb 2016
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Re: Do you have any special rules/restrictions to regulate character advancement paci
In games of 200-400 CP, I cap DX, IQ, and HT at 14. I also cap skills at (Attribute + Advantage - Disadvantage + 10).
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02-13-2018, 07:28 PM | #49 |
Join Date: Jul 2015
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Re: Do you have any special rules/restrictions to regulate character advancement paci
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02-13-2018, 09:56 PM | #50 |
Join Date: Feb 2016
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Re: Do you have any special rules/restrictions to regulate character advancement paci
Well, a character with HT 14 and Allure 4 would be allowed a maximum Singing of 28.
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