02-12-2016, 07:52 PM | #11 |
Join Date: Jan 2009
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Re: High tech guns, and an ultratech gun theoretical question
Or just plain make 'em give a flat skill bonus to Guns.
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02-12-2016, 08:00 PM | #12 |
Join Date: Aug 2004
Location: Austin, TX
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Re: High tech guns, and an ultratech gun theoretical question
If you don't like Homing or Guided, you could borrow a concept from the Guided Imbuement: repeated attacks. If you miss the target by 4 or less or if you hit but the target dodges, you can take a Concentrate maneuver on your next turn to guide the bullet back to the target, making another attack roll and giving the target another opportunity to dodge. That sounds like it might model what you're going for in some ways, and even if it doesn't, it's an interesting effect for an ultra-tech bullet.
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02-12-2016, 08:12 PM | #13 | |
Join Date: Jul 2008
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Re: High tech guns, and an ultratech gun theoretical question
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02-13-2016, 09:23 PM | #14 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: High tech guns, and an ultratech gun theoretical question
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And I was looking for a bit of pocket mirical they can whip out and use if their lives depended on it. At the cost of their collective bank accounts. Or something like that. But to be honest I don't know what kind of effect I was looking for. |
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02-13-2016, 10:10 PM | #15 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: High tech guns, and an ultratech gun theoretical question
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But something like On a miss by 3 or 4 or so, or a successful dodge, if the shooter is still shooting at the same target from their last turn and fires again, the next volley themselves get a bonus to hit... It would be easier to get a flat +x. But it would make sense that the more rounds were fired the bigger the bonus... So maybe for every 2 bullets missed last turn the new volley get a +1 to hit. That could be kept up with fairly easy by the PCs on like d8s or d12s or so.... I like this idea... I may take it and run with it. Only issue would be how to price them....... |
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02-13-2016, 11:03 PM | #16 | |
Join Date: Jul 2008
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Re: High tech guns, and an ultratech gun theoretical question
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Ammo that increases Acc is also established (match-grade ammo), though the bonus is small for the real stuff. Making UT super-ammo that increases Acc by more wouldn't be too out there. Ammo that flat-out increases skill, as Toptomcat suggests, might be a little silly but certainly isn't a problem to do. Pricing is really up to you. Nobody can possibly tell you how much you want to sting their pocketbooks for the bonus.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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02-13-2016, 11:14 PM | #17 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: High tech guns, and an ultratech gun theoretical question
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Tags |
ammunition, high tech, theory, ultra tech |
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