Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 01-10-2022, 11:16 AM   #1
Lorinan
 
Join Date: Dec 2021
Default What do you do with a Skeletal Duck

So quick summary: Due to having players that love to just run rampantly random while exploring, our halfling thief now has a skeleton duck in their backpack. The duck ended up being a random acquisition resulting from good (though extremely random) Roleplay coupled with extremely good rolls, so I don't want to just have it waddle off after what the thief went through to acquire it. Now I need to figure out how to make this somewhat useful to the thief without giving him an overpowered item (though I'm sure he'll figure some way to twist whatever I do). I'm figuring that it'll be a companion of sort, but I can't find any references in Monsters 1 and 2, or in even the old DF Gurps materials for what kind of stats a skeletal duck should have.

Any direction someone can point me in for finding possible stat blocks for it would be greatly appreciated.

On a side note, as a fledgling GM, I have learned that even when you have 3-4 paths planned to get the party to where you want them going, they will apparently always manage to find a 5th option you have to go off the cuff for.
Lorinan is offline   Reply With Quote
Old 01-10-2022, 12:28 PM   #2
martinl
 
Join Date: Jan 2006
Default Re: What do you do with a Skeletal Duck

Quote:
Originally Posted by Lorinan View Post
...I need to figure out how to make this somewhat useful to the thief without giving him an overpowered item .
As the "Duck of Doom" exists as a curse in Munchkin, presumably this is a cursing item. I'd go with

As an action, sic the DoD on an enemy. The next crit success that enemy scores against you becomes a regular failure instead. Once of DoD converts a crit this way it must rest overnight in the offal of an intelligent creature before it can do it again.

Ominous "Quack."

Last edited by martinl; 01-10-2022 at 04:33 PM.
martinl is offline   Reply With Quote
Old 01-10-2022, 01:19 PM   #3
Lorinan
 
Join Date: Dec 2021
Default Re: What do you do with a Skeletal Duck

Quote:
Originally Posted by martinl View Post
As the "Duck of Doom" exists as a curse in Munchkin, presumably this is a curing item. I'd go with

As an action, sic the DoD on an enemy. The next crit success that enemy scores against you becomes a regular failure instead. Once of DoD converts a crit this way it must rest overnight in the offal of an intelligent creature before it can do it again.

Ominous "Quack."
Alright. I love this. Not too overpowered since it adjusts crits, and it's guaranteed to annoy him with the recharge, which makes it perfect.
Lorinan is offline   Reply With Quote
Old 01-10-2022, 01:31 PM   #4
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: What do you do with a Skeletal Duck

Love it.

If you need stats, you could crib some from this page at the GURPS Repository:
http://gurpswiki.wikidot.com/rt:skeleton-playable-race

You'll also need base stats for a duck. I can't find any off-hand, but there's probably some sort of bird out there that you could use as a model. (Most biologists, after all, refer to ducks as talonless floating eagles with bills instead of beaks... right?)
Dalin is offline   Reply With Quote
Old 01-11-2022, 07:02 AM   #5
Rasputin
 
Rasputin's Avatar
 
Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: What do you do with a Skeletal Duck

Quote:
Originally Posted by Dalin View Post
You'll also need base stats for a duck. I can't find any off-hand, but there's probably some sort of bird out there that you could use as a model. (Most biologists, after all, refer to ducks as talonless floating eagles with bills instead of beaks... right?)
Donald's and Daffy's stats are in GURPS Low-Tech Companion, p. 15. Runequest-style ducks would have ST -2 [-20], DX +1 [20], HT +1 [10], SM -1, Basic Speed -0.50 [-10], Amphibious [10], with the features Cannot wear non-flexible armor and Webbed feet.
__________________
Cura isto securi, Eugene.

My GURPS blog.
Rasputin is offline   Reply With Quote
Old 01-20-2022, 07:31 AM   #6
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: What do you do with a Skeletal Duck

Quote:
Originally Posted by Dalin View Post
Love it.

If you need stats, you could crib some from this page at the GURPS Repository:
http://gurpswiki.wikidot.com/rt:skeleton-playable-race

You'll also need base stats for a duck. I can't find any off-hand, but there's probably some sort of bird out there that you could use as a model. (Most biologists, after all, refer to ducks as talonless floating eagles with bills instead of beaks... right?)
Checking body weights, a wild mallard is 1.5-3.5 lbs., which would be 3 HP and ST 3. I would make it HT 12, like most wild animals. Assuming it's as smart as a hawk would give IQ 3. I'm not so sure of DX, but DX 11 (like a domestic dog) is probably about right.

Ducks are a bit aggressive, so I'd probably go for Will 11. Per 11 would probably be reasonable.

GURPS Template Toolkit 2: Races has guidelines on turning a living being into a skeleton.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:41 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.