06-12-2016, 09:28 PM | #671 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
426. I should not take a combination of mental disadvantages that require three or more rolls before virtually every action.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
06-14-2016, 12:57 PM | #672 |
Join Date: Oct 2014
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
427: Putting an explosive vest on an enemy and telling him to fight on my side or else I detonate the vest is just ****ing wrong. Seriously.
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06-18-2016, 02:08 AM | #673 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
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06-19-2016, 08:12 PM | #674 |
Join Date: Dec 2012
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
428. Don't bring the Palidian to a seedy bar where you need to be subtle.
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06-19-2016, 08:31 PM | #675 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
I can't see how this one is a problem in any way.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
06-19-2016, 08:32 PM | #676 |
Join Date: Jun 2006
Location: On the road again...
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
429. Likewise, don't bring the drunken barbarian to a royal court....
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
06-22-2016, 12:05 PM | #677 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
430: If I am a Houri (an early D&D character class that does magic about charm and seduction) and I see some unknown human wizards looking worried in the middle of a tavern brawl, and trying to stay out of it, a psionic blast is not a good way to calm them down.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
06-23-2016, 06:58 AM | #678 |
Join Date: Oct 2014
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
431: If my demons always create businesses out of thin air for their schemes, my party of Magical Girls will get suspicious of any new shop suddenly popping up after a while.
432: That doesn't justify me deciding my demons start funding a random nobody and not setting a scheme in his shop so he sets up a shop just to get the Magical Girls to snoop around and get accused of burglary as they look for evidence of foul play that doesn't exist, which of course was the demons' plan. |
06-23-2016, 07:11 AM | #679 | |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
Quote:
Antagonists shouldn't be limited to all plan A all of the time. Given their MO it is a perfectly logical evolution of their tactics. Actually it sounds like this was the plan all along when they created the other fronts, and you know what its as pretty good one. |
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06-23-2016, 09:36 AM | #680 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
Quote:
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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