08-28-2010, 05:00 PM | #61 |
Join Date: Feb 2007
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Re: GURPS Dungeon Fantasy 12: Ninja
Best interpretation of the ninja for a dungeon game ever. Great work!
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08-28-2010, 08:15 PM | #62 |
Join Date: Nov 2006
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Re: GURPS Dungeon Fantasy 12: Ninja
I really hope there is some more Asian stuff in the DF series. There was some in DF Summoners and DF Ninja is really cool so I would love to have a book on martial artists and mabe some Asian versions of wizards , knights and so forth. I never owned AD&D Oriental Adventures so I feel like I really missed out.
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08-28-2010, 10:55 PM | #63 | |
Join Date: Sep 2007
Location: Arkham Asylum
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Re: GURPS Dungeon Fantasy 12: Ninja
Quote:
My ideal party for such a game would be a Ninja (Ninja,) a Samurai (Knight,) a Shinto styled priest (Cleric,) and either a Wizard or Shaman to round out the magic aspect. Then as GM I would pick up Gurps Japan and a good primer on Asian mythology (I happen to own a few such books already, so dreaming up monsters or locations isn't that hard) to get my head out of the "quasi-Medieval" fantasy mode that my brain defaults to. After this all that's left is writing up an initial adventure and you have a memorable DF game for all time.
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08-29-2010, 08:03 AM | #64 | |
Join Date: Nov 2006
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Re: GURPS Dungeon Fantasy 12: Ninja
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08-29-2010, 12:04 PM | #65 |
Join Date: Feb 2008
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Re: GURPS Dungeon Fantasy 12: Ninja
My favorite Samurai concept has got to be a Swashbuckler with an ethnicool katana from Fantasy Tech.
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08-29-2010, 01:44 PM | #66 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Dungeon Fantasy 12: Ninja
Quote:
For what it's worth, I have added this information to my unofficial DF additions -- the printable (PDF) collection that I personally stuff in my binder along with the actual DF books. You can find it here, in the intro to the DF articles.
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08-29-2010, 02:08 PM | #67 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Dungeon Fantasy 12: Ninja
Quote:
The assassin does lack power-ups, on the other hand, but that's because he doesn't really get any detail in this book. (Which is the whole point -- the ninja is the star!) Now, if someone were to write up a DF11-style treatment of assassin power-ups, along with the kind of tactics and weapons used by such a delver . . . well, that'd make a pretty good Pyramid article, now wouldn't it? (Secret message for authors or would-be authors: Hint, hint . . .)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 08-29-2010 at 02:53 PM. Reason: Poor phrasing |
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08-29-2010, 02:23 PM | #68 | ||
Join Date: Sep 2007
Location: Arkham Asylum
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Re: GURPS Dungeon Fantasy 12: Ninja
Quote:
Quote:
EDIT: RPK, I just noticed that we both are located in Asylums, small world!
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Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts! Last edited by tg_ambro; 08-29-2010 at 02:26 PM. Reason: Stunning Revelation! |
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08-29-2010, 02:48 PM | #69 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: GURPS Dungeon Fantasy 12: Ninja
Maybe I'll add it to my to-do list, if someone else doesn't beat me to it.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
08-29-2010, 05:29 PM | #70 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Dungeon Fantasy 12: Ninja
Quote:
It was also my first (and thankfully, last) experience in a playtest posting something along the lines of "this manuscript isn't good enough to bear the imprint of Steve Jackson Games.
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