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Old 02-27-2008, 10:03 AM   #31
quarkstomper
 
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Default Re: Gurps World's Largest Dungeon!

Quote:
Originally Posted by Atreyu_Hibiki
Somebody's been reading Phil Foglio's adaptation of Myth Adventures... ;D
Actually, believe it or not, Magical Knights Rayearth. Although younglorax's comment reminds me of John Varley's Titan trilogy.
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Old 02-27-2008, 11:52 AM   #32
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Default Re: Gurps World's Largest Dungeon!

Quote:
Because Briah and Yetzirah aren't physical realities, but the spiritual domain and the psychic domain respectively, then the WLD would need to involve some sort of "spirit travel"...
I don't know, I thought GURPS Cabal managed to reconcile the two concepts relatively well - the parallel worlds that Infinity travels amongst are different creations ("many houses") at the level of Assiah, but the spiritual realms of Yetzirah, Briah, and Atziluth (especially!) are the same whichever 'parallel; you rise from.

Of course, if you didn't like that, you could always have the other worlds than the primary Earth (Assiah) *actually* be conceptual realms within Yetzirah that just closely mimic physical reality if the traveler isn't observant or knowledgeable enough to notice how mutable the reality actually is....
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Old 02-27-2008, 01:56 PM   #33
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Default Re: Gurps World's Largest Dungeon!

I put up the Assassin Beetle.

While that table looks very attractive, it's a pain in the ass for me to work with.
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Old 02-27-2008, 02:03 PM   #34
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Default Re: Gurps World's Largest Dungeon!

Both HTML and WIKI need a much, much better way of handling tabulated data...

If you have any ideas on how to better format this sort fo thing, I am open to suggestions.
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Old 02-27-2008, 02:06 PM   #35
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Default Re: Gurps World's Largest Dungeon!

Quote:
Originally Posted by KDLadage
Both HTML and WIKI need a much, much better way of handling tabulated data...

If you have any ideas on how to better format this sort fo thing, I am open to suggestions.
Agreed, and unfortunately nope.

I would like to keep things attractive and easy-to-reference, so I'll go along with it. But don't be surprised if I end up lying down some uglier stuff to "clean up later"

Anyways, I will ask people to NOT CLUTTER THE MAIN PAGE UNNECESSARILY. This means, keep templates in other links, and just link to it. This makes it much easier to reference relevant material.

I am now going to use WLD to simply be a reference, more than a setting. I will most likely change the name of the project. "The Dungeon", for instance, may be just fine.
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Last edited by Lonewulf; 02-27-2008 at 02:11 PM.
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Old 02-27-2008, 03:47 PM   #36
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Default Re: Gurps World's Largest Dungeon!

Quote:
Originally Posted by Lonewulf
Agreed, and unfortunately nope.
Understood.

BTW: the attack modes for the Assassin Beetle are not formatted correctly.

:(

Sorry...
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Old 02-27-2008, 06:56 PM   #37
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Default Re: Gurps World's Largest Dungeon!

Euscorfeind

This feind of the lower pits consists of a humanoid torso on an enourmous scorpion body. It has a poison stinger, 2 crablike claws and the torso emerges where the head would be on the scorpion. The torso has 2 arms and the shaggyhead of of a goat with 2 horns. Its mouth resides in the middle of the humanoid torso and is large enough to swallow a forearm.

ST15 upper body Hp20
ST20 Lower body
DX12
IN10
HT12
Speed 6
Move 8
Dodge 10

Traits
SM + 0
Combat relexes
high pain threshold
+2 move
Extra attack
poison stinger: Ht roll or suffer Agony until success is made
Bloodlust
Cold Blooded
Clinging
Unnatural : banished after dropping to 0 hp if not in hell already.
Extra arms
Dr +2

SKills
Trident 14
Brawl 15
Technuique Hand catch parry at -0
Climb 13

For Battle, these feinds carry a bronze breastplate and a trident. Allthough feirsome they suffer from a few weaknesses. They love to fight , and will toy with or prolong battle if not pressed, using the trident to disarm, or even grappling and eating their playmates alive if their mouth is not covered by the breastplate. For the same reason they will spook and scare adventurers instead of attacking from behind. They prefer to climb and prefer to attack from a wall or ceiling even at an unnaturally fast move 4 when climbing. It's favorite ploy is to parry-catch enemies hands in a powerfull scorpion claw, and crush it,

Attacks
Stinger 2d(2) peircing + follow up poison reach 1, limited arc
Claw 2d reach 1 peircing
Bite 2d cutting reach C
Trident 1d +4 (.5) impaling, Note- tridents are at +1 to parry or block and -1 to dodge against. They disarm as fencing weapons. reach 2
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Old 02-28-2008, 03:23 PM   #38
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Default Re: Gurps World's Largest Dungeon!

There is a d20 supplement that is somewhat like this. "Dungeon World" was a place where people showed up. They woke up knowing that they had to do something, each PC's instructions might be different, and that when they completed the assignment that they got to go home. They started the world after dying in their own, they woke-up naked and with no items. They did put out a few supplements for the world.
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Old 02-28-2008, 03:24 PM   #39
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Default Re: Gurps World's Largest Dungeon!

Quote:
Originally Posted by KDLadage
Understood.

BTW: the attack modes for the Assassin Beetle are not formatted correctly.

:(

Sorry...
Then edit it and format it correctly. It's a wiki site.
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Old 03-04-2008, 07:28 PM   #40
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Default Re: Gurps World's Largest Dungeon!

Edited the Monsters list. I didn't convert them to stat blocks.

If anyone would be willing to help me do that, I'd be very appreciate.

Some of them aren't well-statted, so need work.
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