09-12-2019, 04:26 PM | #21 | |
Join Date: Aug 2005
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Re: Roll to miss variants
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Yes, you can put all of it into one roll as GURPS does but requiring a to miss roll for occupied hexes is better drama and certainly a reflection of the actual flow of an attack.
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Helborn |
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09-13-2019, 05:21 PM | #22 |
Join Date: May 2015
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Re: Roll to miss variants
It may not do the die rolls in the order they happen in the gameworld, but the logical probability makes complete sense - the intervening figures are cover for the target, so they provide a logically consistent difficulty to hit the target. It's logical that a miss of the target means the intervening figures might have been hit, and determining that later doesn't affect the logical accuracy of the odds.
The TFT system meanwhile does not provide logical chances for things to happen, and even makes things impossible that should be a possible outcome (i.e. hitting the wrong enemy) and makes some accidental serious outcomes more likely than they could ever be even if done intentionally (double and triple damage results on friends). |
10-02-2019, 09:29 AM | #23 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Roll to miss variants
ITL 105: "The same goes for casting of spells and attempts to miss an invisible figure."
I missed a man who wasn't there. He wasn't there again in the next hex over. Oh why do my missile shots scatter in thin air? I really can't think of a better case of rolling to miss being a flat DX zero roll to hit. You can try and target a nearby invisible figure if you guess the right hex. Otherwise it's a random shot with only a random chance to hit.
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-HJC |
10-03-2019, 06:44 AM | #24 |
Join Date: Mar 2018
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Re: Roll to miss variants
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10-05-2019, 11:33 AM | #25 |
Join Date: Dec 2017
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Re: Roll to miss variants
How about just increasing critical misses by 2 for every extra person in the way? If a critical occurs, randomly roll to see who gets stuck?
The chances of critical fails overlap the adjDX if need be. If, on the odd chance, that you have an overlap, but still want a chance for the shot to simply fail, add a "total miss" result when randomly rolling to see who gets hit. Last edited by JimmyPlenty; 10-10-2019 at 03:08 AM. Reason: changed "for each person you don't want to hit" to "every extra person in the way" |
10-10-2019, 01:23 AM | #26 | |
Join Date: May 2015
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Re: Roll to miss variants
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10-10-2019, 02:58 AM | #27 |
Join Date: Dec 2017
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Re: Roll to miss variants
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10-17-2019, 10:30 PM | #30 |
Join Date: May 2015
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Re: Roll to miss variants
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