06-22-2017, 11:10 AM | #41 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [DF] Turning bodies to loot
I'm actually very aware of this, almost to the point where I'm mildly annoyed that everyone feels the need to point this out as if I don't actually know this. (Pet peeve. Not to go off on anyone.) I'm using the 2 lb. number to stick with published GURPS rules, which indeed is to possibly leave things open for a Pyramid article.
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06-22-2017, 11:36 AM | #42 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Turning bodies to loot
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06-22-2017, 01:16 PM | #43 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [DF] Turning bodies to loot
We're starting to thread-drift here. However, there was an article from S.E. Mortimer from the second-generation of Pyramid about all this, making me again rue the day my hard drive with my archives of that generation of Pyramid died an unrecoverable death.
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06-22-2017, 03:31 PM | #44 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Turning bodies to loot
DF2 has general rules for using your skills to make stuff during downtime.
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06-23-2017, 09:25 AM | #45 | |
Join Date: Jun 2013
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Re: [DF] Turning bodies to loot
Quote:
Actually, while composing a response to Anthony, I decided to recheck DF1... and found that the rations there actually do match his 0.5 lb value. The cost is $2. 1 lb per meal is for fresh meat, as you'd get from a carcass, while the 0.5 lb value is more appropriate for, well, the jerky+cheese+bread default.
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06-24-2017, 02:17 PM | #46 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [DF] Turning bodies to loot
Quote:
(Cracks open LTC3). Professional Skill (Tanner) is the answer to my question. It has a Leatherworking default, but few characters will have either skill. Guess the party scout is going to be disappointed. Last edited by Rasputin; 06-24-2017 at 02:21 PM. |
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06-24-2017, 02:20 PM | #47 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [DF] Turning bodies to loot
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06-25-2017, 01:27 AM | #48 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [DF] Turning bodies to loot
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06-25-2017, 09:05 AM | #49 | |
Join Date: Jun 2013
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Re: [DF] Turning bodies to loot
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06-25-2017, 10:45 AM | #50 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [DF] Turning bodies to loot
I think that would be fine for basic rawhide or minimally tanned leather. Even I know that there's generally enough brains in a mammal to tan its own hide.
But I believe that preserving fur is much trickier, and not something that even a well educated layman, which I am not at all, could realistically attempt. Also I wouldn't want such an overarching skill like Survival to step too hard on the toes of other skills of less adventuring utility like Leatherworking.
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Tags |
body parts, gurps, loot the body, rations, selling |
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