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02-26-2016, 08:52 PM | #1 |
Join Date: Apr 2013
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Opposite of Acute Senses - Dull Senses?
advantages such as acute vision, touch, taste/smell, hearing, cost 2 points a level, and increase perception by 1 when that one is involved.
Mainly for the purposes of racial templates, Would a Dull Vision [-2] for a race who's eyesight is a bit worse than a human's be a fair disadvantage? In cases where acute and dull senses both apply, their differences would level out. Alternatively, since disadvantages are often worth less than their advantage forms, would [-1] be more fair? It's interesting that these were left out from the basic set- Was their use problematic? |
02-26-2016, 09:44 PM | #2 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Opposite of Acute Senses - Dull Senses?
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02-26-2016, 09:58 PM | #3 |
Join Date: Nov 2012
Location: Australia WA
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Re: Opposite of Acute Senses - Dull Senses?
My gut feeling tells me that -1 feels more right, however since we're working basically off a piece of Perception, and the Attributes have a same positive to negative cost, -2 would be fine as well.
However if the sense costs -2 per level, then you should not be allowed more than one Dull Sense. Compare the following: Perception +2 [10]; Dull Sight 2 [-4]; Dull Smell and Taste 2 [-4] Total [2] and Acute Hearing 2 [4]. |
02-28-2016, 04:38 AM | #4 | |||
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Join Date: Aug 2004
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Re: Opposite of Acute Senses - Dull Senses?
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Last edited by NineDaysDead; 02-28-2016 at 04:41 AM. |
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02-28-2016, 06:15 AM | #5 |
Join Date: Aug 2007
Location: Denver, CO
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Re: Opposite of Acute Senses - Dull Senses?
So, returning to the original, non-meta topic...
I would use these with no problem, and even allow characters to purchase them. But be sure to cap them at the number of points for the total lack of the sense. For instance Dull Taste/Smell -10 [20] would be right out. Even if someone has bought up their PER to 17, you can't get more points for a negative than for something which prevents you from making the roll. |
02-28-2016, 07:59 AM | #6 |
Join Date: Sep 2004
Location: Canada
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Re: Opposite of Acute Senses - Dull Senses?
For taste and smell, I wouldn't give more than -1 per -2 to rolls - that way -5 is equal to -10 and becomes No Taste And Smell.
For sight, you either hand out diluted versions of the combat penalties along with the vision penalty, or you have to decide how much of Bad Sight is the combat penalty. For hearing, I'd say that the penalty to understand other people speaking seems very fair to hand out with a diluted version of the disadvantage. Although I can't think of any animals with actual bad hearing. I know there's deaf animals (they usually have some kind of Vibration Sense instead), and animals with more or less ability to tell which direction a sound came from, but not any known for particularly bad hearing, per ce.
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02-28-2016, 10:25 AM | #7 |
Join Date: Aug 2008
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Re: Opposite of Acute Senses - Dull Senses?
Personally, I'd divide out the cost of Blindness, Deafness, Numb, and No Sense of Smell/Taste by 10 and call that your -1/level cost. There are some issues with doing that, but it's a good starting point.
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02-28-2016, 10:51 AM | #8 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Opposite of Acute Senses - Dull Senses?
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__________________
Bill Stoddard I don't think we're in Oz any more. |
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02-26-2016, 10:49 PM | #9 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Opposite of Acute Senses - Dull Senses?
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02-27-2016, 10:59 AM | #10 |
Join Date: Aug 2004
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Re: Opposite of Acute Senses - Dull Senses?
If you make up your own disadvantage, I humbly suggest naming it Obtuse Senses. :-)
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Tags |
acute senses, basic set, disadvamtages, disadvantages |
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