Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-26-2016, 08:52 PM   #1
Kalminos
 
Join Date: Apr 2013
Default Opposite of Acute Senses - Dull Senses?

advantages such as acute vision, touch, taste/smell, hearing, cost 2 points a level, and increase perception by 1 when that one is involved.

Mainly for the purposes of racial templates, Would a Dull Vision [-2] for a race who's eyesight is a bit worse than a human's be a fair disadvantage? In cases where acute and dull senses both apply, their differences would level out.

Alternatively, since disadvantages are often worth less than their advantage forms, would [-1] be more fair? It's interesting that these were left out from the basic set- Was their use problematic?
Kalminos is offline   Reply With Quote
Old 02-26-2016, 09:44 PM   #2
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Opposite of Acute Senses - Dull Senses?

Quote:
Originally Posted by Kalminos View Post
advantages such as acute vision, touch, taste/smell, hearing, cost 2 points a level, and increase perception by 1 when that one is involved.

Mainly for the purposes of racial templates, Would a Dull Vision [-2] for a race who's eyesight is a bit worse than a human's be a fair disadvantage? In cases where acute and dull senses both apply, their differences would level out.

Alternatively, since disadvantages are often worth less than their advantage forms, would [-1] be more fair? It's interesting that these were left out from the basic set- Was their use problematic?
Since Perception can be bought up and down, it makes sense to say that Acute Hearing is Perception (Hearing only, -60%); and then Less Acute Hearing would be figured the same way.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Old 02-26-2016, 09:58 PM   #3
Leynok
 
Leynok's Avatar
 
Join Date: Nov 2012
Location: Australia WA
Default Re: Opposite of Acute Senses - Dull Senses?

My gut feeling tells me that -1 feels more right, however since we're working basically off a piece of Perception, and the Attributes have a same positive to negative cost, -2 would be fine as well.

However if the sense costs -2 per level, then you should not be allowed more than one Dull Sense. Compare the following: Perception +2 [10]; Dull Sight 2 [-4]; Dull Smell and Taste 2 [-4] Total [2] and Acute Hearing 2 [4].
Leynok is offline   Reply With Quote
Old 02-28-2016, 04:38 AM   #4
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: Opposite of Acute Senses - Dull Senses?

Quote:
Originally Posted by whswhs View Post
Since Perception can be bought up and down, it makes sense to say that Acute Hearing is Perception (Hearing only, -60%); and then Less Acute Hearing would be figured the same way.
From the thread "Opposite of Acute Senses"
Quote:
Originally Posted by Kromm View Post
GURPS doesn't do two things:

1. Flip signs to turn advantages into disadvantages. Something costing N points for +1 doesn't always imply that -1 is worth -N points as a disad. If that something is of near-global importance, like DX, it works that way. However, if it's a rather narrower consideration that you could build your entire character never to need, the disad is diluted or even forbidden. The reason for this decision was mainly to make life hard for "degenerate" characters, like some cold killer who gets oodles of points for gross social incompetence and not getting along with animals, which he then plows into combat skills that the player fully intends to use to kill people and animals rather than interact with them peacefully. In other words, we acknowledge that players tend to stack the deck to get lots out of their PCs' positive traits while doing their worst to avoid ever actually suffering from their negative ones.

2. Say that +1 or -1 to N things is worth N times more than +1 or -1 to just one of those N things. Look at DX vs. all DX-based skills, or just at how Detect casts its net wider and wider. There are no "package discounts" for templates, but many advantages and disadvantages can't be decomposed into parts whose values add up to the master trait's overall value; Detect (one of Ghosts, Liches, Vampires, Zombies, etc.) is 5 points, while Detect (Undead) is 10 points, not 20+ points. The reason for this decision was to group like with like at a decent price so that sharply defined characters were easier to create than generalists with a gift for "all the cool stuff I want, minus the stuff I think is lame and don't want, even though that would logically come along for the ride."

Both are, in essence, design-level attempts to thwart dodgy character design.
Fromm a different thread
Quote:
Originally Posted by Kromm View Post
Someone with low Per isn't identical to someone whose Sense rolls are equally low due to specific sensory disadvantages. All people who lack Blindness, Bad Sight, or Acute Vision see equally well in GURPS, regardless of Per. All people without Deafness, Hard of Hearing, or Acute Hearing hear equally well in GURPS, regardless of Per. And so on. Per isn't a bulk-rate way to buy these specialized traits. There's a quantitative similarity in the area of Sense rolls, but not everything hinges on a Sense roll. There's a massive and very important qualitative difference; for instance, Bad Sight gives direct combat penalties while low Per does not.

What Per does is determine how likely your innate curiosity and pattern-recognition abilities are to cue on something of importance. It's a specialized mental capacity, which is why it's derived from IQ. Low Per doesn't prevent you from seeing or hearing combat threats that are right in your face. A guy with Per 6 has better active defense rolls against such dangers than one with Per 16 and Bad Sight. Where a threat is immediate and a split-second reaction is required, the signal bypasses this processing step (i.e., the Per roll) and reflexes kick in. All that matters is whether the signal went out, and that's limited purely by your eyesight, hearing, etc., as implemented through the special penalties for disadvantages like Bad Sight.

Where low Per does matter is when the reaction isn't split-second but considered. You want to look carefully at the enemy's sword to see poison? That's Per at work. You want to notice some sneaky guy circling the fight? That's his Stealth vs. Per at work. Your Bad Sight or Acute Vision will play a role here, too, of course.

But the real limit of low Per is all of the out-of-combat rolls it hurts. Just about all adventures involve espionage, investigation, loot-finding, scouting, survival, and the like. With low Per, many important skills needed for that – Detect Lies, Lip Reading, Observation, Scrounging, Search, Survival, Tracking, etc. – are crippled. The Per-based use of vital threat-finding skills like Explosives, Poisons, and Traps is also affected. For all intents and purposes, a low-Per character won't be finding camouflaged traps, concealed snipers, hidden loot, secret doors, etc. He'll be stepping on land mines and eating poisonous berries all the time. And he'll be worthless for standing a watch, taking point, or guarding the rear.

Remember that combat always occurs in a context. It isn't just "all these threats appear at arm's reach and you start fighting." Every enemy who beats your Per with Camouflage or Stealth gets at least one free shot at you from a doorway or up a tree. If the fight is on prepared ground, you'll end up stepping on a lot of punji stakes . . . indeed, you might trip mines in some settings, which won't help your friends any. And it can be important to spot the concealed pistol before you decide to punch some guy – or to notice who has the poisoned knife once the violence starts.

Last edited by NineDaysDead; 02-28-2016 at 04:41 AM.
NineDaysDead is offline   Reply With Quote
Old 02-28-2016, 06:15 AM   #5
khorboth
 
khorboth's Avatar
 
Join Date: Aug 2007
Location: Denver, CO
Default Re: Opposite of Acute Senses - Dull Senses?

So, returning to the original, non-meta topic...

I would use these with no problem, and even allow characters to purchase them. But be sure to cap them at the number of points for the total lack of the sense. For instance Dull Taste/Smell -10 [20] would be right out. Even if someone has bought up their PER to 17, you can't get more points for a negative than for something which prevents you from making the roll.
khorboth is offline   Reply With Quote
Old 02-28-2016, 07:59 AM   #6
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Opposite of Acute Senses - Dull Senses?

For taste and smell, I wouldn't give more than -1 per -2 to rolls - that way -5 is equal to -10 and becomes No Taste And Smell.

For sight, you either hand out diluted versions of the combat penalties along with the vision penalty, or you have to decide how much of Bad Sight is the combat penalty.

For hearing, I'd say that the penalty to understand other people speaking seems very fair to hand out with a diluted version of the disadvantage. Although I can't think of any animals with actual bad hearing. I know there's deaf animals (they usually have some kind of Vibration Sense instead), and animals with more or less ability to tell which direction a sound came from, but not any known for particularly bad hearing, per ce.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 02-28-2016, 10:25 AM   #7
Humabout
 
Humabout's Avatar
 
Join Date: Aug 2008
Default Re: Opposite of Acute Senses - Dull Senses?

Personally, I'd divide out the cost of Blindness, Deafness, Numb, and No Sense of Smell/Taste by 10 and call that your -1/level cost. There are some issues with doing that, but it's a good starting point.
__________________
Buy My Stuff!

Free Stuff:
Dungeon Action!
Totem Spirits

My Blog: Above the Flatline.
Humabout is offline   Reply With Quote
Old 02-28-2016, 10:51 AM   #8
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Opposite of Acute Senses - Dull Senses?

Quote:
Originally Posted by Bruno View Post
For hearing, I'd say that the penalty to understand other people speaking seems very fair to hand out with a diluted version of the disadvantage. Although I can't think of any animals with actual bad hearing. I know there's deaf animals (they usually have some kind of Vibration Sense instead), and animals with more or less ability to tell which direction a sound came from, but not any known for particularly bad hearing, per ce.
Actually, humans are fairly typical animals with bad hearing. We don't go up into ultrasonic frequencies like dogs, let alone bats or dolphins, and we can't locate a mouse crawling under snow like owls. We live in a world of visible objects, not a world of noises like cats. Since GURPS is humanocentric (it says that humans have normal vision, not half a dozen levels of Acute Vision), that affect how things are rated.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Old 02-26-2016, 10:49 PM   #9
Captain Joy
 
Captain Joy's Avatar
 
Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: Opposite of Acute Senses - Dull Senses?

Quote:
Originally Posted by Kalminos View Post
Alternatively, since disadvantages are often worth less than their advantage forms, would [-1] be more fair? It's interesting that these were left out from the basic set- Was their use problematic?
GURPS Power-Ups: Quirks gives examples in which a -1 (or -2 in some cases) to a sense merits a -1 point quirk.
Captain Joy is offline   Reply With Quote
Old 02-27-2016, 10:59 AM   #10
Steven Marsh
 
Steven Marsh's Avatar
 
Join Date: Aug 2004
Default Re: Opposite of Acute Senses - Dull Senses?

If you make up your own disadvantage, I humbly suggest naming it Obtuse Senses. :-)
__________________
Steven Marsh
Steve Jackson Games
smarsh@sjgames.com
Steven Marsh is offline   Reply With Quote
Reply

Tags
acute senses, basic set, disadvamtages, disadvantages


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:11 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.