02-01-2017, 09:39 PM | #51 | ||
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
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02-01-2017, 10:13 PM | #52 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
That probably just means that you probably shouldn't ever spend more than 20 points on a Contact.
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02-01-2017, 10:31 PM | #53 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
One of my players had a Contact (a smuggler). When she tried to contact him, I role-played it out fully. Due to the time her message received him and he had time to respond I managed for him to be useful at the right time so the players had to think first instead of just making use of a contact. And then at last, when the need is highest, he slipped some crucial information to the player.
This was in a Star Wars campaign during the first year of the Clone Wars. |
02-02-2017, 08:47 AM | #54 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
I would recommend subsuming Contacts into the Ally advantage. You don't have to stat the Contact fully, just estimate the point cost of the NPC and apply a Limitation on it to reflect that it will only do minor tasks. -50%? -80%
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02-02-2017, 09:12 AM | #55 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
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Though honestly the difference between Contact and Patron on the control axis is superficial at best. |
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02-02-2017, 02:24 PM | #56 | |||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
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Second, while a Patron will help if the frequency of appearance roll comes up, they won't always help you the way you ask. If you ask for a goon squad to help you out in a fight, your army general Patron might decide the mission is lost, and send evac instead, even though you think you could win the fight. These factors together means that a Patron will generally represent a loss of autonomy for the player who takes them, compared with a Contact. Another point of comparison - I was assuming that the wizard Contact in the example above was pretty well-connected overall, highly ranked in the Wizard Guild or whatever the equivalent was, and also reasonably connected in society in general. Contacts in general seem to assume that - default examples include military generals, business owners, police chiefs, and Dons of crime families. Whereas Patron includes the Special Abilities modifier, and says it applies if "Your Patron wields power out of proportion to its wealth or point value... if your Patron has extensive social or political power (e.g., the Governor of New York or the Pope)". Arguably, at least, the wizard I've described qualifies for that, since they not only have their own spells, but significant social pull. So as a Patron, they'd cost 90 points instead of 60. Quote:
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02-03-2017, 11:52 PM | #57 | |||||
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
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The test is, if a PC is designing a character for a game, and they're familiar enough with the ins-and-outs of the rules, which would they choose to drop 60 pts on- a 60-pt Patron, 60 pts in Rank and Social Status, or a 60-point Contact? That's if they don't want to just drop 60 points into the skills they were thinking of the Contact having.
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02-04-2017, 05:53 AM | #58 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
I've always taken Patron (for being the word Patron) as having an element of control over the PCs lives.
Of course that's not actually in the advantage, which I forget all the time as it's one of those biases I brought prepackaged with me. |
02-04-2017, 12:18 PM | #59 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
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02-04-2017, 08:41 PM | #60 |
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
Unfortunately, not all character concepts want only low-key Contacts, and it's hard to build a useful, connected Contact without feeling the points are wasted.
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Tags |
advantage, advantage of the week, contact group, contacts, week, [basic] |
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