Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > In Nomine

Reply
 
Thread Tools Display Modes
Old 12-11-2012, 02:09 PM   #1
Dalillama
 
Dalillama's Avatar
 
Join Date: Nov 2004
Default Thrown weapons in IN

I may be missing something, but I can't find anywhere in the published materials that deals with throwing things like knives, hatchets, spears, or even rocks. I roughed out the following for knives and hatchets for the seafaring IN game I'm trying to start:
Thrown Axe:
Power: 1 Acc:1 Range: str

Thrown knife:
Power: 0 Acc:0 Range: 1/2str
I did it by comparing the range increments of GURPS weapons that do appear in IN, and applying a roughly similar ratio to guess what fraction of ST to use in IN. I did something similar with acc and power, i.e. thrown axes and knives do basically the same damage as handheld in GURPS, so they have the same power in IN.
Dalillama is offline   Reply With Quote
Old 12-11-2012, 03:27 PM   #2
Captain Midnight
 
Join Date: Aug 2004
Location: Baltimore, MD
Default Re: Thrown weapons in IN

I'd look at the "Throwing" skill (core book, pp. 77-78).

For a seafaring game, you'd probably want to know beforehand how you're going to handle harpoons -- I'm not sure if I'd just treat them like spears, or give them extra power for the size and barbs.
Captain Midnight is offline   Reply With Quote
Old 12-12-2012, 01:09 AM   #3
Dalillama
 
Dalillama's Avatar
 
Join Date: Nov 2004
Default Re: Thrown weapons in IN

Quote:
Originally Posted by Captain Midnight View Post
I'd look at the "Throwing" skill (core book, pp. 77-78).

For a seafaring game, you'd probably want to know beforehand how you're going to handle harpoons -- I'm not sure if I'd just treat them like spears, or give them extra power for the size and barbs.
And there it is. I think I missed it at the bottom of the page there. Nevertheless, I feel that even for as system-light as IN is, the throwing rules provided there are insufficient for a game where thrown weapons are expected to be significant. Specifically, according to that page, you can throw a rock, a knife, a hatchet, and a spear the same distance for the same damage, which seems off.

As for harpoons, they certainly shouldn't have a higher base power than spears (not that I know what Power to assign spears; I'm thinking +3 or 4); they tend actually to be on the small side, as I understand it. I'd call the barbs an extra 2 hits when removed, though, based on the Gae Bolga from LR. The main effect, of course, is that there's now a rope connecting the harpooner and the harpoonee.
Dalillama is offline   Reply With Quote
Old 12-12-2012, 09:50 PM   #4
JCD
 
JCD's Avatar
 
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
Default Re: Thrown weapons in IN

Weapons in general seem pretty weak in IN. The designers, from what I recall, expected the players to mostly go Celestial to fight.

Because...it was more dangerous to you, more difficult to damage, and much harder to heal than physical damage.

Those designers were spot on...
__________________
Curtis Says: Remember to take your Shots. And use a tight grouping.
JCD is offline   Reply With Quote
Old 12-12-2012, 10:40 PM   #5
Dalillama
 
Dalillama's Avatar
 
Join Date: Nov 2004
Default Re: Thrown weapons in IN

Quote:
Originally Posted by JCD View Post
Weapons in general seem pretty weak in IN. The designers, from what I recall, expected the players to mostly go Celestial to fight.

Because...it was more dangerous to you, more difficult to damage, and much harder to heal than physical damage.

Those designers were spot on...
Oh, I know, but that still leaves me looking for a way to fix it. Also, you forgot the inherent cost of going Celestial in the first place; in at least half the fights I've participated in in IN everybody involved was too low on Essence to go Celestial. If we had the Essence, we could do something about the situation besides hitting people.
Dalillama is offline   Reply With Quote
Old 12-13-2012, 12:20 PM   #6
Archangel Beth
In Nomine Line Editor
 
Archangel Beth's Avatar
 
Join Date: Aug 2004
Location: Frozen Wastelands of NH
Default Re: Thrown weapons in IN

Doesn't the CPG have more weapons in it? (I know I was looking at the errata and found some for more weapons...)

I think the key design thing is that celestials are supposed to get face-to-face and rumble, not throw things at each other from "safe" distances or have firefights where cover and aim might matter. (For those, use GURPS...)

Which doesn't actually help if you want those rules, of course, but bear in mind that the combat system for IN really is tuned for face-to-face, and you may want to tweedle anything else a lot more than you might expect, depending on your PCs.
__________________
--Beth
Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related)
Archangel Beth is offline   Reply With Quote
Reply

Tags
combat, resources, rules, weapons


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:12 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.