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Old 02-18-2016, 02:25 PM   #11
Maz
 
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Default Re: Alternative IQ distribution

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Originally Posted by Mithlas View Post
[...]splitting IQ into two separate attributes: Intuition (which then linked to Perception) and Logic (which then linked to Will), with skills split between them
You say the skills split pretty equally between the two. But I wonder, if you look at the utility of those skills if the Intuition isn't by far the most common in adventure templates and PC builds and the Logic skill more of a niché branch of the "book smarts"? Like scientist.
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Old 02-18-2016, 02:27 PM   #12
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Default Re: Alternative IQ distribution

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Originally Posted by simply Nathan View Post
I vastly prefer the houserule of splitting Per and Will off into their own traits and then making IQ 10/level.
I've seen that house rule, I've also seen still keep IQ at 20/level, so IQ + Will + Per = 30/level. I prefer to go for IQ is 15/level, Will and Per are separate, that makes it equal to the cost of DX without Basic Speed, and open-ended (i.e. 13+ skill) Talents.
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Old 02-18-2016, 03:14 PM   #13
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Default Re: Alternative IQ distribution

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Originally Posted by Maz View Post
You say the skills split pretty equally between the two. But I wonder, if you look at the utility of those skills if the Intuition isn't by far the most common in adventure templates and PC builds and the Logic skill more of a niché branch of the "book smarts"? Like scientist.
Depends if you have magic or not, for the most part.
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Old 02-18-2016, 03:38 PM   #14
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Default Re: Alternative IQ distribution

Log ST at 20/level (+1 thrust per level)
DX at 20/level
IQ! at 20/level
HT(includes Per+Will) at 20/level
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Old 02-19-2016, 01:04 AM   #15
simply Nathan
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Default Re: Alternative IQ distribution

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I'm curious: what was wrong with just having IQ and then giving animals disadvantages to keep them from learning human skills? Why did we need to introduce a separate Per score?
Because Perception is a useful score for differentiating different human character concepts, not just differentiating humans from animals.

Same reason we have ST and HT as separate stats from each other or, for that matter, ST and DX. Some games get by with just a "BODY" stat.

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Originally Posted by kdtipa View Post
Don't animals use the rule of 12 or something like that? Their IQ is low, and they just get a base 12 for Per and Will?
That was a 3e rule I think.
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Old 02-19-2016, 01:39 AM   #16
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Default Re: Alternative IQ distribution

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I'm curious: what was wrong with just having IQ and then giving animals disadvantages to keep them from learning human skills?
The fact that human beings are more intelligent than animals.
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Old 02-19-2016, 02:39 AM   #17
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Default Re: Alternative IQ distribution

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The fact that human beings are more intelligent than animals.
At some things, yes.
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Old 02-19-2016, 03:32 AM   #18
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Default Re: Alternative IQ distribution

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Originally Posted by Ji ji View Post
The fact that human beings are more intelligent than animals.
Define intelligence. Probably ability to solve problems, right? What kind of problems though? How would you or I compare to a squirrel or orangutan at finding the most direct route through a three dimensional obstacle course?
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Old 02-19-2016, 05:39 AM   #19
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Default Re: Alternative IQ distribution

The example you proposed is accounted by DX, not IQ, and animals have DX good as human (and often in game stats animals has better, despite humans having motori capacity good as any animal).

The argument proposed seems to me like: animals have behaviours highly specialized for the environment challenges their specie faces, so they are intelligent. But intelligence is not a measure of stereotypical behaviours tailored by environmental adaptation, and there's no point in a game score measuring it.
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Old 02-19-2016, 06:11 AM   #20
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Default Re: Alternative IQ distribution

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Originally Posted by Flyndaran View Post
There are many that houserule Perception and Willpower into separate traits but keeping IQ at 20 per level.

I don't see how Logic has anything at all to do with Willpower and Intuition isn't that connected to physical sensory Perception either.
Some RPG systems do use Intuition and Perception for the same. D&D 3rd Edition. I think Shadowrun might too. It doesn't make sense to me, but it's not without precedent. The Logic/Willpower thing makes even less sense.
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