01-15-2010, 11:43 AM | #31 |
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Re: GURPS Dungeon Fantasy 9: Summoners
18, if you count Mystic Knight (from Pyramid #13).
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01-15-2010, 11:45 AM | #32 | |
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Re: GURPS Dungeon Fantasy 9: Summoners
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DF5? Is this a typo?
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01-15-2010, 01:05 PM | #33 | |||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Dungeon Fantasy 9: Summoners
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As for the Powerups, well, for starters, giving Energy Reserve would be a boon to these templates. Summoning spells are costly indeed. Also, demonologists could start taking demonic features or even full alternate form (representing summoning a demon and fusing with it), necromancers could replace parts of their bodies with undead parts (taking a look at the undead arms in Pyramid #3/1), Elementalists could replace parts of themselves with elemental matter too, and I would offer them the possibility of having unique spells only they can learn (a la secret spell from Magical Styles), and shamans could ask for spirits to posses them an gain the perks of Thaumatology's spirit warriors. Also, why NO healing spells in for shamans? Healing Slumber certainly fits, and minor healing certainly isn't overpowering, at PI4+. Personally, I will give them Healing Slumber at PI2, Minor Healing at PI4, and Great Healing at PI6. With DF7, even some druids (Hunt and Harvest) will have healing spells, and the healer role is one of the harder ones to fill (Only clerics can heal in DF1. Holy Warriors with the Healing Advantage don't count. DF4 allows an extra option, though costly, with the artificer using gizmos for healing potions. DF7 opens up a little, where variant druids can learn healing spells) |
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01-15-2010, 01:26 PM | #34 |
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Re: GURPS Dungeon Fantasy 9: Summoners
Because, I imagine, that's just not how they roll (3d6). A shaman, as it is defined for DF, is sort of a supernatural fixer or middleman. This may be miles away from what real-world shamans do, but, hey, that's DF. If a shaman wants someone healed, he'll summon a spirit to find a nearby healing potion, a qualified cleric, or some such. While one might agree that healers are hard to come by, I don't think there's a compelling reason to lay that burden on the shamans.
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01-15-2010, 01:37 PM | #35 |
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Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Dungeon Fantasy 9: Summoners
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01-15-2010, 01:51 PM | #36 |
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Re: GURPS Dungeon Fantasy 9: Summoners
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01-15-2010, 01:54 PM | #37 |
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Re: GURPS Dungeon Fantasy 9: Summoners
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01-15-2010, 02:01 PM | #38 |
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Re: GURPS Dungeon Fantasy 9: Summoners
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01-15-2010, 02:06 PM | #39 |
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Re: GURPS Dungeon Fantasy 9: Summoners
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01-15-2010, 02:51 PM | #40 |
Join Date: Feb 2005
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Re: GURPS Dungeon Fantasy 9: Summoners
I gotta wait for money to start showing back up. I'm stuck at DF6 :( I do mostly space goodness but still. It's GURPS it's DF and it helps fuel my munchkiness.
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