08-08-2017, 03:00 AM | #1151 |
Join Date: Oct 2004
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Re: List Of your favorite Custom Perks
OTOH a group of 2+ PCs would only need to have a male and a female PC and spend a total of 2 CPs to effectively provide Fashion Sense to the entire group.
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08-08-2017, 05:53 PM | #1152 | |
Join Date: Mar 2015
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Re: List Of your favorite Custom Perks
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If you still want the Men/Women's Fashion Expert Perk just rule that also includes the additional penalty that it doesn't apply to your party members only to NPCs (I can't think any possible flavor justification for that what ever) but that make it too weak even for a perk. |
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08-08-2017, 06:13 PM | #1153 |
Join Date: Mar 2015
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Re: List Of your favorite Custom Perks
Also this perk should be better:
Raised by *Culture* You have some familiarity with a certain outside your own because you were raised by someone of that culture however since you only have experience with one or two people of that culture it's still obvious you're an outsider, this reduces the penalty for cultural unfamiliarity to -2, you also have the benefit of knowing some the cultures language you can understand the language at Broken comprehension as well, you however can only speak very minimalistly not even at the level of broken, only basic worlds such as "mother", "hurry" etc, not enough to really hold a conversation. Example: Someone raised by someone from the middle east but might have Raised by Middle Eastern will have the Cultural unfamiality penalty of -2 dealing with middle easterns and be able to understand Arabic at Broken comprehension and might be able to say a few words of arabic not enough to hold a conversation though Designs Notes: This is basically Cultural Familiarity cut in more than half with language (Broken/None) cut in half only to understanding with an additional benefit of being able to speak minimally to balance out that you get -1 shaved off your point cost for cultural familiarity. Another solution is to reduce the cultural familiarity penalty to -1, and say you can only understand the language period, (You can't speak at all), this will result in being a little bit over the 1 point threshhold. |
08-10-2017, 09:47 PM | #1154 |
Join Date: Aug 2004
Location: Tokyo, Japan
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Re: List Of your favorite Custom Perks
Repeated Casting (Spell)
Healing spells have a cumulative -3 penalty when cast on the same subject within 24 hours. This perk reduces it to a cumulative -2 penalty for the chosen spell. I introduced this perk to give some options to the only healer in the group. He took the perk alongside a level of Power Casting (Major Healing), which I ruled would allow up to 10 point of healing per casting even though the his Magery (and the setting Magery cap) was 3. |
08-11-2017, 10:49 PM | #1155 |
Join Date: Aug 2004
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Re: List Of your favorite Custom Perks
I already noted this elsewhere, but in case anyone missed it, I posted a big bunch of Standard Operating Procedure perks here:
http://www.gamesdiner.com/2017/08/new-sops I have another batch of perks I hope to post soon. Perks have been a great addition to the game. I like low-powered PCs and games; for these, the Perks book is like a big catalog of really weak but fun superpowers. Maybe this huge thread will yield a Perks 2 book some day...
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08-14-2017, 02:06 PM | #1156 | |
Join Date: Dec 2012
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Re: List Of your favorite Custom Perks
Quote:
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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08-14-2017, 03:35 PM | #1157 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: List Of your favorite Custom Perks
I forgot about S.O.P.
It fits my Doppelganger perfectly. With Mind Probe: Memory Bank, he has access to the mimicked mind, but without S.O.P. he could easily not think to ask about uncommon issues that could come up. Nowadays, he may need to know their mother's maiden name, for example.
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08-19-2017, 12:16 PM | #1158 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: List Of your favorite Custom Perks
Unusual Background: Latest Equipment
This came to me from re-perusing Cliffhangers. Pocket-knife is of course in the equipment table but the thought was that for a thirties American that would probably mean a Buck. Victorinox was not yet fashionable enough to be a household word. So while it would be easy to justify the hero having one(he picked one up in Europe and liked it)at the time, one does have to go to the trouble to justify it. It would be unusual background but only at a perk level. The same could be said for any number of gadgets that are just on the market or otherwise rare in the hero's neck of the woods. If it is really hard to find the points can be pumped accordingly. For instance it is not to much of a twist to have someone somewhere working on a shoulder launched anti-tank missile but it is almost impossible to imagine a real person getting his hands on one whereas a Swiss Army Knife in the 1930's only requires someone to say,"I got this from a friend who has a friend of a friend who lives in Switzerland. Isn't it cool?" or whatever. The missile would have to be a MacGuffin, whereas the Knife could conceivably be part of the Hero's regular gear, even if a Buck was more probable then a real Victorinox.
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12-24-2017, 06:40 AM | #1159 |
Join Date: Oct 2014
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Re: List Of your favorite Custom Perks
Soundtrack:
Whether you have an implanted Ultra Tech psionic projector, a power armor with built-in speakers, or simply use magic, you can have music on auto play whenever you want to. Enjoy having badass heavy metal beats whenever you turn them on because you just got into a fist/gun fight, or the OST from your favorite Visual Novel whenever you're dating. |
12-25-2017, 01:51 PM | #1160 | |
Join Date: Jun 2006
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Re: List Of your favorite Custom Perks
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The difficulty with a lot of proposed perks that are based on media (and I'm assuming this is inspired by some sort of "background music" idea) is that they don't actually do anything when you think about them. They look or sound cool in the media presentation, but are useless as far as the character in the setting is concerned, and don't come across to seem cool to the *players* in the (non-visual) media of RPGs either.
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house rules, perks |
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