01-21-2020, 12:39 PM | #51 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: GURPS Disasters: Hurricane
Based on the effects listed on wikipedia, I would delete effects for 4-5, give -1 DX at 6-7 (small craft advisory), effects at 8+ are fine other than the problem that damage to buildings should really depend on construction, buildings don't take much damage until the wind speed exceeds a critical value at which point they start falling apart really fast.
|
01-21-2020, 12:46 PM | #52 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: GURPS Disasters: Hurricane
Quote:
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
01-21-2020, 05:21 PM | #53 | |
Join Date: Apr 2005
|
Re: GURPS Disasters: Hurricane
Quote:
Off the top of my head, I'd say double penalties for wind effects on airborne creatures, since they don't have ground friction to keep them in place and buffeting winds mess with winged flight. |
|
01-21-2020, 05:27 PM | #54 | |
Join Date: Apr 2005
|
Re: GURPS Disasters: Hurricane
Quote:
I'd imagine that much of the info in GURPS Hurricanes is good for severe storms in any part of the world. Just ignore the bits that specifically apply to cyclonic storm systems. |
|
01-21-2020, 05:50 PM | #55 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: GURPS Disasters: Hurricane
Quote:
The effect of gusty wind on flying creatures is a greatly increased risk of crashing at low altitude, plus the constant effects. |
|
01-23-2020, 09:26 AM | #56 | |
Join Date: Jul 2007
|
Re: GURPS Disasters: Hurricane
Quote:
|
|
01-27-2020, 11:36 PM | #57 |
Banned
Join Date: Mar 2006
|
Re: GURPS Disasters: Hurricane
Buildings don't heal though, until repaired. That's the biggest issue with the building effects - I didn't bother downloading the preview again, but one level is like 50 HP/minute, there would be nothing left standing at that rate of damage.
Last edited by namada; 01-27-2020 at 11:40 PM. |
01-28-2020, 12:55 PM | #58 | |
Banned
Join Date: Aug 2004
|
Re: GURPS Disasters: Hurricane
Quote:
At 50 points per minute, DR 24 gives damage 26 per minute 77 X 11 = 847 847/26 = 32.5769 in 33 minutes a 9 inch think wall will be reduced to -10XHP, that is, totally annihilated. An 18 inch think brick wall will be reduced to -10XHP in 8 hours 54. Last edited by NineDaysDead; 01-28-2020 at 12:58 PM. |
|
01-28-2020, 01:45 PM | #59 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: GURPS Disasters: Hurricane
Unless DR functions differently, yeah. It's a bit of a problem because realistically it's a threshold effect -- below a particular speed irrelevant, once you get past that speed it can pretty rapidly transform into the object just ceasing to exist.
|
01-28-2020, 02:02 PM | #60 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: GURPS Disasters: Hurricane
Quote:
Rip shingles off or break windows, or push a tree through a wall and water can get inside to affect materials not designed to handle that.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
Tags |
hurricane |
|
|