02-16-2018, 09:54 AM | #24 | ||
Join Date: May 2013
Location: Tyler, Texas
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Re: The Fourth Attribute...
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Obviously, expanding the 3 TFT attributes to 6 or more attributes would fundamentally alter the game. It might still be fun to play, but it wouldn't be TFT. You could probably add one more attribute without damaging TFT. BUT...you need to be careful about nerfing character archetypes when you do so. That is one of my problems with a HT attribute - assuming it's also used for hit points rather than ST. And I think it dubious to NOT base hit points on health, rather than ability to lift weights. With only 8 points to add, players would find it much harder to build a decent beginning fighter. And I think one of TFT's strengths is that beginning characters are viable far more than in games like D&D. So my question is - is HT the most *important* stat to add? If so, why? Personally, I'd rather add a Perception attribute or split DX into manual dexterity and agility. Of, for a modern/sci-fi campaign, perhaps an Education attribute. At the end of the day, certain compromises will be required if you're gonna have three (or four) attributes. |
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