01-20-2012, 01:16 AM | #1 |
Join Date: Feb 2007
Location: New York City
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[MH] Anti-Psi
On the side-bar in MH 1 it says:
"The various anti-psi advantages are linked to recessive genes, and show up in about 1/6 of the population." & "The GM should assign anti-psi to NPCs as needed. For a random determination, roll 1d." My question is does this apply to monsters, natural creatures, cryptids as well as humans or only to humans? Last edited by Tinman; 01-20-2012 at 01:19 AM. |
01-20-2012, 03:12 AM | #2 | ||||
Join Date: Sep 2007
Location: Arkham Asylum
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Re: [MH] Anti-Psi
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The primary problem I see with Anti-Psi for monsters is that it hoses the psi one-sixth of the time, all the time. Sure the psi took that as an inherent weakness of his power, but I think that, stylistically speaking, Anti-Psi should be limited to rogues and non-evil humans that still are obstacles. Tossing on heaps of resistances seems like a way to cheese off the psi player. Quote:
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I'm speaking about my opinions, and I think that's where this question lands, ultimately; GMs should decide if Anti-Psi dogs, cats, albino 'gators, or whatever are a feature of the setting.
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01-20-2012, 08:12 AM | #3 | |
Join Date: Jun 2006
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Re: [MH] Anti-Psi
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01-20-2012, 08:22 AM | #4 | |
Join Date: Aug 2004
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Re: [MH] Anti-Psi
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As per the text of Power Modifier: Psionic, on p45: "Anti-psi is a group of advantages...; these traits are found both in monsters and in the general public". |
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01-20-2012, 08:50 AM | #5 | |
Join Date: May 2009
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Re: [MH] Anti-Psi
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Different takes on the same phenomena. Potential for fun with either, depending on tastes. Neat, eh? |
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01-20-2012, 11:55 AM | #6 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [MH] Anti-Psi
This one is 100% up to the GM. In essence, Anti-Psi is another simple way to make life more challenging for psis. If the psi casually Mind Controlled his way through the last two vampire encounters, then it definitely makes sense to give the next one Psi Static. As long as the GM is being fair about it, and there are still plenty of monsters in each fight that can be affected by psionics, the psi shouldn't have much to complain about. (E.g., even if the master vamp is immune to Mind Control, the telepath could still take over the brains of his minions and turn them against the master -- the psionics are still useful, and that's what matters.)
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01-21-2012, 06:38 AM | #7 |
Join Date: Apr 2010
Location: Land of the Britons
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Re: [MH] Anti-Psi
Just be sure to give the occasional shopkeeper or bystander Psi Static as well even if it wont really cause any worthwhile hindrance from doing so. This makes it seem more like bad luck when the psi runs into something dangerous who is also an anti-psi as you can clearly see regular joes having the trait too. Otherwise it'll end up looking more like specific fights are being tagged as 'No Psi fights' and flagging anyone with Psi Static as being important.
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01-21-2012, 03:15 PM | #8 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [MH] Anti-Psi
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One of the key characters was born handicapped and could not teleport so had the dog for defense. Teleporters could teleport part of you as a lethal attack. |
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01-21-2012, 03:35 PM | #9 | |
Join Date: Jul 2007
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Re: [MH] Anti-Psi
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01-21-2012, 04:04 PM | #10 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [MH] Anti-Psi
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Thanks :) |
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