12-02-2014, 11:56 AM | #31 | |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Control vs Telekinesis
Quote:
|
|
12-02-2014, 11:56 AM | #32 |
Join Date: Sep 2007
|
Re: Control vs Telekinesis
I think you're using a different definition for "manipulate objects". Attraction/Repulsion could certain knock over a bookcase, if moving it directly toward or away from you would accomplish that end. But that kind of TK couldn't turn it upside down, or leaf through the pages in one of the books, or reshelve them. The limitation is meant to model magnetic/gravity/etc fields and tractor beams and such. (Of course, there's quite a lot of fictional tractor beams that _don't_ have the A/R limitation...)
|
12-02-2014, 11:56 AM | #33 |
Join Date: Sep 2004
Location: Canada
|
Re: Control vs Telekinesis
I'm not sure where you get that idea? That's not "manipulation" that's for sure.
I wouldn't let you use Repulsion to say "I'm 'pulling' the cord on the lamp to turn it on", that's pretty cheesy.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
12-02-2014, 12:04 PM | #34 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Control vs Telekinesis
|
12-03-2014, 09:44 AM | #35 |
Join Date: Jun 2006
Location: On the road again...
|
Re: Control vs Telekinesis
For benders, I'd consider using the Aerokinesis and Hydrokinesis Perks from Psionic Powers. Aerokinesis lets you use TK to manipulate air directly, while Hydrokinesis lets your TK manipulate water.
It's a fine line, I think, as to which is the better method for fine control. Can both TK with Aerokinesis and Control Air form a cloud of smoke into the likeness of someone's face?
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
12-03-2014, 11:37 AM | #36 |
Join Date: Nov 2014
|
Re: Control vs Telekinesis
Aerokinesis lets you throw a brief breeze, iirc, not full on control air.
If anyone is keeping track, here's what I have come up with for basic bending: Firebending Create Fire [13] Create (Fire) 1 [10] +30% (Reduced FP cost 2 +40%; Bending -10%) Cantrips (Firebending) [10] Modular Abilities (Cosmic Power) 1 [10] +0% (Physical Only +50%; Limited, fire, perks -40%; Bending -10% Airbending Move Air [3/lvl] Telekinesis [5/lvl] -40% (No fine manipulation -20%; Low visibility (scattering winds) -10%; Bending -10% Cantrips (Airbending) [10] Waterbending Move Water [2.5/lvl] Telekinesis [5/lvl] -50% (Specific, water -40%; Bending -10%) Freeze Water 1 [4] Create (Ice) 1 [5] -20% (Transmute Water - > Ice +50%; Transmute Only -100%; Ranged +40%; Bending -10%) Melt Ice 1 [4] Create (Liquid Water) 1 [5] -20% (Transmute Ice - > Water +50%; Transmute Only -100%; Ranged +40%; Bending -10%) Cantrips (Waterbending) [10] Earthbending Move Earth [2.5/lvl] Telekinesis [5/lvl] -50% (Specific, earth -40%; Bending -10%) Cantrips (Earthbending) [10] "Cantrips" covers any minor 1-point worth abilities that PCs can think of (eg sure-footed, earth chair, illuminate, lighter, vacuum, hydrokinesis, aerokinesis). More complicated abilities will be covered by Innate Attack or other advantages. Last edited by theotherscott; 12-03-2014 at 11:41 AM. |
12-03-2014, 02:12 PM | #37 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: Control vs Telekinesis
Quote:
But yes, Modular Ability might work well for Perks. Just try to avoid using the Cosmic version of Modular Ability, if you can. That's the painfully expensive version of MA. |
|
12-03-2014, 02:15 PM | #38 | |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Control vs Telekinesis
Quote:
|
|
12-03-2014, 02:16 PM | #39 |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: Control vs Telekinesis
I don't see anything wrong with NFM on TK, but it seems odd that it's not in any of the official supplements. I'd have expected it to be either in GURPS Powers or in GURPS Psionic Powers. So maybe there's a reason it's not officially approved of, although offhand I can't see what that reason might be. It sounds like a very sensible Limitation to me.
|
12-03-2014, 02:18 PM | #40 | |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Control vs Telekinesis
Quote:
|
|
Tags |
avatar the last airbender, telekinesis |
|
|