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View Poll Results: Who goes first? | |||
RAW say Halberd | 11 | 57.89% | |
RAW say Horse Bow | 3 | 15.79% | |
RAW say Halberd, but I rule Horse Bow | 5 | 26.32% | |
RAW say Horse Bow, but I rule Halberd | 0 | 0% | |
Voters: 19. You may not vote on this poll |
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06-15-2019, 10:19 AM | #1 |
Join Date: Mar 2018
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YOU'RE the GM: the last chance archer
OK, let's try another one -- to see how people play.
Ideally, maybe we can avoid commenting on our individual approaches until the poll is over and "the data collected"? Halberd (ST13 DX11) vs Horse Bow (ST10 DX14) in an empty melee arena. First turn, Halbred runs at full speed, is shot for 3 damage. Second turn, Halberd charge attacks. Who gets first attack? Halberd claims he goes first, because charging pole weapons always get first attack due to their length. Horse Bow says a bow can act at even greater distance, and as his DX is higher, he should go first. What do you decide? |
06-17-2019, 02:29 PM | #2 |
Join Date: May 2019
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Re: YOU'RE the GM: the last chance archer
I would say that's a fair interpretation of the rules, specifically because the maneuver is called "one last shot" which implies that it is fired before the distance is closed. The archer is also in a very hairy situation now, and I don't see it being very unfair that he be given a chance to avoid instantaneous annihilation by halberd charge.
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06-19-2019, 02:00 AM | #3 |
Join Date: May 2019
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Re: YOU'RE the GM: the last chance archer
Yup. Option (l) p103, the archer gets to go first with ONE-LAST-SHOT which I interpret as happening in movement phase, and as per p115 they drop the bow and that's them done for the turn.
Surprised so many people think Halberd is RAW... |
06-19-2019, 02:34 AM | #4 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: YOU'RE the GM: the last chance archer
Absolutely, it makes no sense to me that in such a situation the archer will be struck at by the halberdier and then launch his final arrow. The only way I can visualise this is if the archer fires first, before a Melee attack is made.
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06-19-2019, 06:07 AM | #5 |
Join Date: Nov 2017
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Re: YOU'RE the GM: the last chance archer
See I completely agree with you, but when I asked a question about when the One Last Shot happens in combat order (believing as you that it occurs before combat) I was told it still happens on someone's Dx, which seems to defeat the purpose. I was told it 'only allowed you to fire, regardless of what happens to you' which seems stupid to me.
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06-19-2019, 06:38 AM | #6 | |
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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Re: YOU'RE the GM: the last chance archer
Quote:
If they do the same thing and engage you, why should you be able to fire faster? |
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06-19-2019, 08:37 AM | #7 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: YOU'RE the GM: the last chance archer
Quote:
Melee (p16) "...a figure with a missile weapon ready can get off one shot if suddenly engaged Melee (p7) one last shot Missile attack....you can almost always release an arrow at a charging enemy. Since you can't fire a missile weapon when actually engaged, it's reasonable to assume that the shot goes off before the engagement occurs. But I take your point that this means the "one last shot" would then go out of DX order. |
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06-19-2019, 09:55 AM | #8 | |
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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Re: YOU'RE the GM: the last chance archer
Quote:
FWIW, the same sort of issues pop up in another of my favorite games - Circus Maximus with the I-go-you-go turn sequence. |
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06-19-2019, 11:21 AM | #9 | |
Join Date: Oct 2015
Location: New England
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Re: YOU'RE the GM: the last chance archer
Quote:
Consider this situation in which there are no pole weapons: a Bowman ST 11 DX 13 is disengaged in a larger battle. A Friendly Swordsman ST 12 DX 12 is engaged with an Enemy (rapier) ST 9 DX 14. The Bowman wants to support the Friendly Swordsman by loosing an arrow at the Enemy. The Enemy's DX is higher, and acts first, killing the Friendly Sworsdman. The Bowman shoots and misses. Next turn, the Enemy charge attacks the Bowman, who selects the One-Last-Shot missile attack. Why would the Bowman suddenly now act before the Enemy? |
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06-19-2019, 11:24 AM | #10 |
Join Date: May 2015
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Re: YOU'RE the GM: the last chance archer
One option could be to allow last shots to be taken in a special subphase before pole weapon attacks, but at a DX penalty (-3?) for shooting hastily.
Other ranged attackers might also be allowed to attack hastily in that phase at the same DX penalty even if they are not being charged, so there's no "I get to fire sooner just because someone is charging me" effect. Or they could opt to shoot in normal DX sequence, perhaps getting attacked first. (I don't see a particular logic problem in allowing the possibility of being attacked and then shooting someone - it seems to me the real restriction is on reloading while engaged, not on attacking with a loaded missile weapon.) It seems to me such a rule could also be helpful for people trying to simulate fast-draw situations (e.g. with guns) or other situations where someone desperately wants to take hasty action before someone else. (I suppose it could also lead to a can of worms if not handled carefully, though.) |
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