11-22-2014, 10:50 PM | #601 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
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11-22-2014, 11:43 PM | #602 |
Join Date: Feb 2009
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Re: Ravens N' Pennies - GURPS Content Posts
Huh, interesting, I may have to ponder that sometime, but knowing its possible and good for experienced PCs to face is cool
These Magical Styles type articles are fun and very DM inspirational |
11-23-2014, 12:01 AM | #603 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
One tries one's best.
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11-23-2014, 03:27 PM | #604 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
The Chronicles of Ceteri - A-Team - S00E03 - Stone Dead, Part III
Another "back log" recap of my urban fantasy campaign.
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11-24-2014, 03:05 AM | #605 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Ravens N' Pennies - GURPS Content Posts
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One thing of note: Judging by your post, 'Arm Locks are terrifying!' sounds like it's RW-justified. Do you feel that way? Another thing go note: On Choke Holds and speed of unconsciousness - you seem to be focusing on air/throat chokes. What about blood chokes - the ones that do FP damage instead of HP? Third thing to note: You seem to really like Wrench Limb. As for the B/MA RAW, at first I though it's meh, but now I'm looking at the damage calculations: it seems to be getting better the higher one's ST is, for as long as you win the QC, you do full Swing damage. So it's better against targets whose ST or HT is high enough that you can't get a big MoS with Arm Lock. At ST13, 2d-1 is nasty, averaging a cripple against a HP10 opponent on a success. At ST17, 3d-1 averages 9½, which is about good enough to average a cripple against a HP17 target. It gets better from there, so . . . Ogre Bone Wrestling! |
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11-24-2014, 03:24 AM | #606 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
I try.
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11-24-2014, 03:55 AM | #607 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Ravens N' Pennies - GURPS Content Posts
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Hmm. Do you think dislocated joints are strictly a Wrench Limb thing, or do some applications of Arm Locks also dislocate joints instead of breaking bones when they do damage? |
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11-24-2014, 06:43 AM | #608 | |||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Ravens N' Pennies - GURPS Content Posts
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Blood chokes are more like 1-3 FP per second, and you're out. They're the fastest and least painful (not to say they don't hurt) way of putting a man unconscious - I saw one of my instructors accidentally KO someone during a seminar because he paused to take a breath during explaining something about a hold, and the partner didn't tap. Nighty-nite time, in a few seconds. Quote:
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11-24-2014, 11:59 AM | #609 | |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Ravens N' Pennies - GURPS Content Posts
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11-24-2014, 03:17 PM | #610 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
Doug answered that better than I could. :-)
I personally have always viewed Arm/Wrist Lock as having more...Mmm "finesse" than something like Wrench (Limb). And while I can do finesse, I'm just better at brute force. Holy crap. That's nuts.
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