10-27-2020, 03:43 PM | #1 |
Join Date: Feb 2020
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[RPM] Simple Ritual Questions
Hi All,
I’ve got more questions about rituals. This time they’re on the lower power side and I just want to make sure I haven’t missed something or done something blatantly wrong. I’ve tried to keep them simple so that just the part I’m having questions about are covered, while still making them complete rituals. Hopefully I did alright. As always, any enhancements are welcome. Turncoat Spell Effects: Greater Control Mind Inherent Modifiers: Range Greater Effects: 1 (x3) When cast upon a subject within 20 yards, they must roll a Quick Contest of Will vs. the caster’s Path skill. If they fail, they will immediately begin fighting against their comrades. At the end of the duration, they can fight as they wish, but their comrades may no longer trust them. Typical Casting: Greater Control Mind [5] + Range: 20 yds. [6] + Duration: 10 minutes [2] Cost: 39 energy (13x3) Wolf Radar Spell Effects: Lesser Sense Mind Inherent Modifiers: Range (Long Distance) Greater Effects: 0 (x1) (This spell is based loosely on Seeker and Trace from GURPS Magic.) The intent of this ritual is that whenever the caster concentrates, they are aware of the direction and distance of all wolves within a 3 mile radius. Typical Casting: Lesser Sense Mind [2] + Range (Long Distance): 3 miles [3] + Duration: 12 hours [6] Cost: 11 energy Enough! Spell Effects: Greater Destroy Undead Inherent Modifiers: Damage, Double Knockback, Explosion Greater Effects: 1 (x3) When cast, an explosion of arcane energy goes off centered on the caster. The explosion does 2d6 damage with double knockback to all undead caught within the blast. Typical Casting: Greater Destroy Undead [5] + Damage (External): 2d6 cr, dkb, exp(level 2) [4+4+20] Cost: 99 energy (33x3) |
10-27-2020, 06:42 PM | #2 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Simple Ritual Questions
[QUOTE=X the Unknown;2350754]
Turncoat Spell Effects: Greater Control Mind Inherent Modifiers: Range Greater Effects: 1 (x3) When cast upon a subject within 20 yards, they must roll a Quick Contest of Will vs. the caster’s Path skill. If they fail, they will immediately begin fighting against their comrades. At the end of the duration, they can fight as they wish, but their comrades may no longer trust them. Quote:
Quote:
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10-27-2020, 07:33 PM | #3 | ||
Join Date: Feb 2020
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Re: [RPM] Simple Ritual Questions
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So you're saying this would be better modeled as an Area of Effect with the Emanation modifier than with an explosion. Interesting. Thank you. |
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10-27-2020, 07:39 PM | #4 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Simple Ritual Questions
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Yeah, it would likely work better. Also, Explosion needs Area of Effect anyways so you need to add that if you keep the Explosion effect. Explosion isn't usually great unless it's at level 3 for the most part.
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10-27-2020, 09:08 PM | #5 |
Join Date: Feb 2016
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Re: [RPM] Simple Ritual Questions
Explosion does not usually need Area Effect.
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10-27-2020, 10:58 PM | #6 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Simple Ritual Questions
It does if you want to affect anything worth a darn.
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10-28-2020, 12:51 AM | #7 |
Join Date: Oct 2010
Location: earth....I think.
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Re: [RPM] Simple Ritual Questions
Wait, Where is that written? I just checked my copy of T:RPM and it does not mention that explosive damage requires area of effect.
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10-28-2020, 01:16 AM | #8 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Simple Ritual Questions
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Another note, Explosive attacks don't actually add that modifier, my bad. (I am used to my own distillation of RPM and I wrote those out of the rules in favor of the modifier or AoE.) Instead, they have special rules per pg. 17 of GURPS Thaumatology: Ritual Path Magic. Quote:
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10-28-2020, 09:24 AM | #9 |
Join Date: Feb 2020
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Re: [RPM] Simple Ritual Questions
OK, a quick comparison:
Enough! (with Explosive Damage) Spell Effects: Greater Destroy Undead Inherent Modifiers: Damage, Double Knockback, Explosion Greater Effects: 1 (x3) When cast, an explosion of arcane energy goes off centered on the caster. The explosion does 4d6 explosive damage with double knockback to all undead caught within the blast. Typical Casting: Greater Destroy Undead [5] + Damage (External): 4d6 cr, dkb, exp(3) [4+4+30] Cost: 129 energy (43x3) Assuming an average damage roll of 14, the exp damage goes: 14, 7, 4, 3, 2, 2, 2, 1 (1 point out to 14 yards). Enough! (with Area Effect and Emanation) Spell Effects: Greater Destroy Undead Inherent Modifiers: Damage, Double Knockback, Area of Effect, Emanation Greater Effects: 1 (x3) When cast, an explosion of arcane energy goes off centered on the caster. The explosive emanation does 4d6 damage with double knockback to all undead caught within the blast. Typical Casting: Greater Destroy Undead [5] + Damage (External): 4d6 cr, dkb [12+4] + Area of Effect (Emanation): 15 yards [10-2] Cost: 87 energy (29x3) This does 4d6 to all undead within 15 yards radius! Last edited by X the Unknown; 10-28-2020 at 09:28 AM. |
10-28-2020, 09:31 AM | #10 |
Join Date: Feb 2020
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Re: [RPM] Simple Ritual Questions
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