09-15-2019, 05:19 PM | #31 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Rounding DR and AD
Not in any way relevant to this discussion; there would be some effect if you used enough significant digits, but nothing measurable at the granularity of GURPS.
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09-15-2019, 06:16 PM | #32 | |
Join Date: Aug 2007
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Re: Rounding DR and AD
Quote:
Being thrown off balance is not kniockback. You can lose your balance and fall down without any bullets or football players being involved at all. Knockback (a game mechanically specific term) is not just any backward movement..
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Fred Brackin |
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09-15-2019, 07:10 PM | #33 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Rounding DR and AD
In general being knocked down by blunt trauma is a vitals hit sufficient to cause shock, which causes a knockdown roll. The problem is that it's not clear that blunt trauma applies to the vitals, and crushing attacks cannot target the vitals.
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09-15-2019, 08:05 PM | #34 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Rounding DR and AD
They can if you use the extra rules in Martial Arts for such things, and in the case of random knockdowns from getting shot or punched in the 'centre of mass' you'd also need the rules giving a 1-in-6 chance of a torso hit landing on the vitals. However, that still leaves the issue of blunt trauma being a form of injury, and not a type of damage, and thus not having special effects of this sort.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
09-16-2019, 06:25 AM | #35 | |
Join Date: Aug 2018
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Re: Rounding DR and AD
Quote:
Even if that's RAW it feels off, since it's "blunt" force trauma, it feels like it should work with whatever multipliers that Crushing would use. Which would also be important if someone was wearing DR in layers: should BFT, in being some kind of automatic 'injury' rather than 'damage', automatically bypass layers of DR which are underneath flexible DR? Example: DR 10 (Flexible) w/ DR 1 (Non-Flexible) underneath. |
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09-16-2019, 07:17 AM | #36 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Rounding DR and AD
B379 is pretty clear on this:
Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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09-16-2019, 10:17 AM | #37 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Rounding DR and AD
Quote:
In reality, the reason you don't usually put rigid armor under flexible armor is that it dramatically reduces the performance of the flexible armor (probably half DR or worse). |
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09-23-2019, 11:47 PM | #38 | |
Join Date: Aug 2018
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Re: Rounding DR and AD
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I can't help but think the blunt force rules assume that the flexible DR is the last resort and that there isn't any non-flexible DR to be considered afterward... |
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Tags |
armor divisor, edge protection, rounding |
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