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04-13-2019, 02:44 AM | #1 |
Join Date: Feb 2008
Location: Dayton, Ohio
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Other than Spellcasting, what ELSE causes Fatigue?
ITL suggests (and it is entirely logical) that there are many other causes of Fatigue. However, the only non-spellcasting references (to either "fatigue" or "exhaustion") that I can find are:
Am I missing anything? Or is that really all that is officially specified on the subject? |
04-13-2019, 05:11 AM | #2 |
Join Date: Oct 2018
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Re: Other than Spellcasting, what ELSE causes Fatigue?
Seems to me, most of these, except berserker, are given as examples of what the GM may want to consider a fatigue penalty for. Providing it contributes to ongoing play. I don't think there is any intent to have players keep a running total of fatigue for mundane things.
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04-13-2019, 05:42 AM | #3 |
I do stuff and things.
Join Date: Aug 2004
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Re: Other than Spellcasting, what ELSE causes Fatigue?
Seconded! Fatigue outside of spellcasting can be used as a story tool. Strict tracking of fatigue throughout a normal adventure would be dull.
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Battlegrip.com, my blog about toys. |
04-13-2019, 06:16 AM | #4 | |
Join Date: Feb 2008
Location: Dayton, Ohio
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Re: Other than Spellcasting, what ELSE causes Fatigue?
Quote:
But I can easily imagine Fatigue becoming relevant during a protracted battle, when the flow of combat makes it impossible to stop and rest. And I can also imagine many ways to wind up in such a battle: sieges, running battles, etc. ITL says "exertion" causes Fatigue — so all I'm wondering is, how many turns of sustained physical combat qualifies as enough exertion to cost some ST? If just running up a flight of steps will do it, how long can you keep swinging a sword before it begins to wear you out? |
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04-13-2019, 06:41 AM | #5 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Other than Spellcasting, what ELSE causes Fatigue?
If you do impose fatigue or roll or take fatigue for lengthy battles or chases, would you adjust the number of dice for these rolls for talents such as Running?
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-HJC |
04-13-2019, 06:42 AM | #6 |
I do stuff and things.
Join Date: Aug 2004
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Re: Other than Spellcasting, what ELSE causes Fatigue?
That sounds like scenario/adventure decisions that have to be made by the GM or the author of the adventure.
__________________
Battlegrip.com, my blog about toys. |
04-13-2019, 07:12 AM | #7 | ||
Join Date: Feb 2008
Location: Dayton, Ohio
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Re: Other than Spellcasting, what ELSE causes Fatigue?
Quote:
Quote:
Please forgive the Newbie Questioning: it's not Criticism, it's just that I'm literally still learning the Rules, and I'm not yet accustomed to TFT's deliberate simplicity. I keep looking for charts and formulae and details that just ain't there. |
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04-29-2019, 11:50 AM | #8 | |
Join Date: Sep 2005
Location: Arizona
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Re: Other than Spellcasting, what ELSE causes Fatigue?
Quote:
The wizard in my current TFT game is always cognizant of his Fatigue, and now mana, and how his ability to rest after an encounter will determine just how all out he can go with his spell slinging.
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So you've got the tiger by the tail. Now what? |
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04-30-2019, 12:54 AM | #9 |
Join Date: Jul 2018
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Re: Other than Spellcasting, what ELSE causes Fatigue?
I just wrote an post on another thread, with an idea for how fatigue in combat might be handled. Cross-linking for reference:
http://forums.sjgames.com/showpost.p...0&postcount=47 |
05-19-2019, 07:16 AM | #10 |
Join Date: Mar 2019
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Re: Other than Spellcasting, what ELSE causes Fatigue?
I would charge fatigue whenever my players would want to excessively exert themselves. For example: if they needed to move farther than their MA allowed I’d charge them a fatigue point per extra MA.
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