03-09-2016, 12:28 AM | #41 |
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Location: Forest Grove, Beaverton, Oregon
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Re: Most plausible Psionic powers?
I'm sure if we look, we can find people that believe they have any power ever imagined. I don't see what purpose that would serve though.
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03-09-2016, 12:38 AM | #42 |
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Re: Most plausible Psionic powers?
Then your actual goal in this thread is for pleasant sounding technobabble for psychic powers. That's not quite how your initial posts came off, to me at least.
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03-09-2016, 12:44 AM | #43 | |
Join Date: Dec 2006
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Re: Most plausible Psionic powers?
Quote:
Minuteman provided clarification for what he was looking for in post #19 of this thread, and that was my response to the concept. |
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03-09-2016, 12:59 AM | #44 |
Join Date: Feb 2016
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Re: Most plausible Psionic powers?
A TL 13 society is magical technology anyway, so everything is plausible, depending on the superscience allowed.
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03-09-2016, 02:17 PM | #45 |
Join Date: Aug 2007
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Re: Most plausible Psionic powers?
Astral Projection assumes and probably requires a non-physical component to the human mind. I think smurf might be a hard-core materialist and find the idea anathema.
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03-09-2016, 02:30 PM | #46 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Most plausible Psionic powers?
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03-09-2016, 03:22 PM | #47 | |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: Most plausible Psionic powers?
Quote:
I find it interesting that people find astral projection plausible. |
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03-09-2016, 07:04 PM | #48 |
Join Date: Jan 2006
Location: Most definitely alone
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Re: Most plausible Psionic powers?
I don't have a good answer for the OP, but it might be worth thinking about whether 'most plausible' in your campaign is:
violates the fewest physical laws OR damages the underlying assumptions of my game world. It might be that 'plausible' powers undermine a lot of your intended campaign play (say, if you find ESP plausible, but intend on running a mystery campaign), while implausible powers don't do much violence to your setting (letting the guy hit people with TK isn't much more impactful than letting him shoot them). It might be more fruitful to figure out what types of psychic powers you (and your players) want in your game, then work to cloak them in an aura of plausibility.
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03-09-2016, 08:46 PM | #49 |
Join Date: Oct 2006
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Re: Most plausible Psionic powers?
I'm not sure that it does. Astral projection as generally described by believers involves moving the locus of various senses away from the body. The astral plane is just a hypothesis put forward to explain how this is supposed to happen. Although in an RPG, it is probably a good idea to include the astral plane if such powers exist. It allows cool stuff to come from or happen there, and keeps AP from just being clairvoyance that requires you to ephemerally hoof it to whatever you want to see.
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03-10-2016, 04:35 AM | #50 | |
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Re: Most plausible Psionic powers?
Quote:
Either way, it seems like the real OP wants technobabble for the veneer of what modern believers would label psychic power. As others suggested, I think it's best to first start at the power wanted then dress it up in suitable techno-attire.
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