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01-20-2012, 07:19 AM | #1 |
Join Date: Nov 2009
Location: Southern NH, USA
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Bionic eye and Blindness
I have a player that is taking two Bionic Eyes for a net gain of -1 points. The reason for this is "Blindness (Mitigator -70%)."
My question is this, should the -15 points for the mitigator be to the cost of the bionics eyes, or should they go under the player's disadvantages section and count towards the -30 I allow them to trade for character points? Side Note: Saying you are blind without the bionic eyes is sort of ridiculous. It's like saying I'm blind without my normal eyes. "Yea, but if my bionic eyes get damaged then I'm blind!" Yea, me too! Maybe every character should qualify for Blindness -70% then, since we are all blind if our eyes get damaged. |
01-20-2012, 07:39 AM | #2 |
Join Date: Nov 2006
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Re: Bionic eye and Blindness
This is a legal build for a bionic eye trait IMO...
Bionic Eyes (-12 points) [Blind (-50 points) plus Not Blind (50 points; Electrical, -20%; Requires weekly maintenance by one person, -5%; 38 points)] |
01-20-2012, 07:42 AM | #3 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: Bionic eye and Blindness
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I'm not sure Mitigator is the way to go. I'd consider creating a Meta-Trait that includes: Blindness [y] Not Blind (Electrical, -w%; Gadget limitations, -x%) [z] |
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01-20-2012, 07:43 AM | #4 |
Join Date: Nov 2009
Location: Southern NH, USA
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Re: Bionic eye and Blindness
Its actually just the normal build directly from Ultra Tech pg 209.
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01-20-2012, 09:18 AM | #5 |
Join Date: Aug 2007
Location: Rochester, MN
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Re: Bionic eye and Blindness
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01-20-2012, 07:51 AM | #6 |
Join Date: Nov 2006
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Re: Bionic eye and Blindness
That's true, but I prefer the <disability>/<not disabled with limitations> approach to cybernetics personally.
Oh, and I might suggest to that player that they beef up the meta-trait with DR (eye only), Protected Senses, Nightvision, etc. All but DR could have Electrical also... and if they look "CyberPunk Weird(tm)" possibly toss in an Unnatural Features into the mix. :) Last edited by nerdvana; 01-20-2012 at 07:53 AM. Reason: edited in my response to not have two posts back to back |
01-20-2012, 08:01 AM | #7 |
Join Date: Nov 2009
Location: Southern NH, USA
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Re: Bionic eye and Blindness
Oh there are many I would prefer besides this since it's sort of confusing by nature, but regardless I need to know how this particular one should be read as it's the one he wants.
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01-20-2012, 08:06 AM | #8 |
Join Date: Nov 2006
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Re: Bionic eye and Blindness
As the GM you can simply say that you don't want to use that build... and as sacrilegious as this might be (having gotten to the book in question and looked it over), I have to disagree with how Pulver and Peters wrote it up in Ultra-Tech... but perhaps the Blind/Not Blind idea hadn't seeped into semi-canon yet?
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01-20-2012, 08:08 AM | #9 |
Join Date: Nov 2009
Location: Southern NH, USA
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Re: Bionic eye and Blindness
But I don't mind if we use it, I just need to know how it should be interpreted....
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01-20-2012, 10:32 AM | #10 | |||
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: Bionic eye and Blindness
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