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Old 10-17-2012, 09:41 AM   #1
Goober4473
 
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Default Special Recharge: Take a Penalty

Is there a canon way to make an ER pool that recharges when you take specific actions, or in particular, take special penalties? For instance, you need to spend X rounds at -2 DX to recharge a point, or you have to kill a worthy foe, or anything that normally doesn't recharge energy (as with Leech, DR with Absorption, etc.).
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Old 10-17-2012, 09:56 AM   #2
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Default Re: Special Recharge: Take a Penalty

In short, no.

See this thread for a lot of discussion about this.
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Old 10-17-2012, 10:04 AM   #3
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Default Re: Special Recharge: Take a Penalty

Killing a worthy foe would probably be worth the Special Recharge limitation (p. P119) -- it's not RAW, but it seems more than fair -- but spending time with a disadvantage would not.

If the disadvantage isn't under your control (for example, only when a foe afflicts it on you), then you can put "Accessibility, Only while afflicted" on your Energy Reserve. Depending on how frequently that affliction occurs in your setting, it's probably worth -40%.

If the disadvantage is under your control, you only get a small reduction. In general, a disadvantage that you can choose to switch on and off is a perk, and a trait which is only active while another trait is active has Accessibility, -10% (like Only in altered body form, p. B110). So this would be Energy Reserve (Accessibility, Switchable disadvantage active, -10%) + Perk (Switchable disadvantage).
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Old 10-17-2012, 10:04 AM   #4
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Default Re: Special Recharge: Take a Penalty

It seems like it's very easy to simply take Regeneration (ER Only) with Temporary Disadvantage (-2 DX) as your Special Recharge.

It ends up being fairly expensive, however. And you need to keep in mind that you can only get 80% of the points back from having the disadvantage in the first place (so in this case, Very Fast Regeneration would cost 68 points). So it may not be worth it in most cases.
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Old 10-17-2012, 10:16 AM   #5
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Default Re: Special Recharge: Take a Penalty

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Originally Posted by munin View Post
If the disadvantage is under your control, you only get a small reduction. In general, a disadvantage that you can choose to switch on and off is a perk, and a trait which is only active while another trait is active has Accessibility, -10% (like Only in altered body form, p. B110). So this would be Energy Reserve (Accessibility, Switchable disadvantage active, -10%) + Perk (Switchable disadvantage).
I like this, except that it doesn't matter how bad the disadvantage is. You could have a switchable -5 point disadvantage, or -5 to each of ST, DX, and HT, and it would end up costing the same.
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Old 10-17-2012, 10:29 AM   #6
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Default Re: Special Recharge: Take a Penalty

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Originally Posted by aesir23 View Post
It seems like it's very easy to simply take Regeneration (ER Only) with Temporary Disadvantage (-2 DX) as your Special Recharge.

It ends up being fairly expensive, however. And you need to keep in mind that you can only get 80% of the points back from having the disadvantage in the first place (so in this case, Very Fast Regeneration would cost 68 points). So it may not be worth it in most cases.
Actually, the more I think about it, the more this seems like the way to go. The only issue is running into the limitation cap. For instance, Regeneration (Regular; ER Only; Temporary Disadvantage, Reduced Time Rate, -80%) [5] lets you recharge 1 ER per hour, like you normally would, but you're slow the whole time. However, there's no way to worsen the effect in order to increase the recharge speed without paying boatloads more.
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Old 10-17-2012, 11:27 AM   #7
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Default Re: Special Recharge: Take a Penalty

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Originally Posted by Goober4473 View Post
The only issue is running into the limitation cap. For instance, Regeneration (Regular; ER Only; Temporary Disadvantage, Reduced Time Rate, -80%) [5] lets you recharge 1 ER per hour, like you normally would
ER recharges at 1/10 minutes, just like FP, unless you limit the ER with Slow Recharge. Are you thinking of Powerstones instead?
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Old 10-17-2012, 11:30 AM   #8
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Default Re: Special Recharge: Take a Penalty

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ER recharges at 1/10 minutes, just like FP, unless you limit the ER with Slow Recharge. Are you thinking of Powerstones instead?
I was just misremembering.
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Old 10-17-2012, 11:51 AM   #9
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Default Re: Special Recharge: Take a Penalty

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Originally Posted by Goober4473 View Post
I like this, except that it doesn't matter how bad the disadvantage is. You could have a switchable -5 point disadvantage, or -5 to each of ST, DX, and HT, and it would end up costing the same.
Yep. Because it's completely under your control -- you could simply choose to leave it off all the time. A switchable disadvantage (or feature) is a perk because it does give you an option that others don't have (some disadvantages are occasionally useful), but it's not worth more than a perk no matter how good or bad the disadvantage is, so they all cost the same.

As to speed, the Special Recharge limitation is worth a lot because it means you can only recharge when you have an external source available (other people hitting you, giving you energy, etc.) but it does have the advantage that when that external source is available you can often charge up quickly. If you want that speed without requiring an external source (i.e., only dependent on yourself), you'll have to pay for Regeneration (ER).
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Old 10-17-2012, 03:52 PM   #10
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Default Re: Special Recharge: Take a Penalty

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Yep. Because it's completely under your control -- you could simply choose to leave it off all the time. A switchable disadvantage (or feature) is a perk because it does give you an option that others don't have (some disadvantages are occasionally useful), but it's not worth more than a perk no matter how good or bad the disadvantage is, so they all cost the same.
Where I feel like this is unfair is that you get -10% on your energy recharge no matter how much you screw yourself voluntarily. If your energy only recharges while you voluntarily paralyse yourself, that's a lot worse for you than if it only recharges when you voluntarily beleive aliens control the government. Even though both of those things are worth a perk to be able to do independant of any energy pool, it seems like you should be paying less for energy that requires the larger penalty to recharge.
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