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Old 01-28-2009, 06:59 AM   #1
Mgellis
 
Join Date: Nov 2004
Location: Flushing, Michigan
Default [Spaceships] Habitat observations

When I first got Spaceships, I was very impressed, but a little disappointed because it didn't look like you could really design space habitats--the armor rules didn't really cover the kind of massive, thick shielding one needed to protect a population from cosmic radiation over the long term.

But I think I was wrong...

Roughly speaking, you need about one meter of steel (or two meters of loose gravel, soil, etc., or about five meters of ice) to protect people from cosmic radiation over the long term.

You can do it. One meter of steel would correspond to about dDR 280, which is what you get with four levels of steel armor for an SM+15 hull. (You need to apply this to all three hull sections, about 60% of the total mass of the ship.)

(By the way, its not DR that matters but having about 5-7 tons of mass per square meter between you and the radiation of space...any armor would do, probably, but you need four levels of it and a SM+15 hull. I'm not sure if the "four levels" rule would apply to smaller craft...the DR goes down but is that because the armor really isn't as thick? It's still 60% of the overall mass of the craft. It's probably a moot point, though; if you're talking a true space habitat, something you can landscape on the inside for a quasi-Earthlike environment, you usually need at least SM+15 anyway.)

60% of your mass (twelve systems) gives you plenty of room for habitats, open space, solar power (or power plants), factories, hangers, etc. You have a lot of design freedom.

Assuming a ring design, you can probably treat it as a "saucer" to determine actual diameter, so we're probably talking about a 500-meter-wide torus. Not too shabby!

Thank you, Mr. Pulver. :)
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Old 01-28-2009, 01:44 PM   #2
Peter Knutsen
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Join Date: Oct 2007
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Default Re: [Spaceships] Habitat observations

Quote:
Originally Posted by Mgellis
(By the way, its not DR that matters but having about 5-7 tons of mass per square meter between you and the radiation of space...any armor would do, probably, but you need four levels of it and a SM+15 hull. I'm not sure if the "four levels" rule would apply to smaller craft...the DR goes down but is that because the armor really isn't as thick?
Pulver's previous vehicle design systems were based on vehicle volume, but with GURPS Spaceships he shifted to vehicle mass.

The reason that DR goes up with SM is that as the ship's mass increases, the ship's surface area increases less, i.e. if you make the ship three times as heavy (3000 tonnes instead of 1000 tonnes) the surface area does not increase by a factor of 3, but by a smaller factor, so you get thicker armour per square meter, on the same "mass percentage/mass budget".

Someone with more math will be along shortly, hopefully to elaborate on what I've written rather than saying I'm wrong.
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Old 01-28-2009, 01:54 PM   #3
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Spaceships] Habitat observations

You're completely right. This is the cube-square law in action, and working in the big guy's favor for once.

Specifically, scaling mass up by a factor of root 10 (the base of the 1-3-10 progression, of course) scales dimension of everything, including the thickness of the armor, by 10^(1/6). Which, with a little rounding, gives you the 10-15-20-30-50-70-100 scaling of armor values.
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Old 01-28-2009, 03:31 PM   #4
Trachmyr
 
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Default Re: [Spaceships] Habitat observations

Just a thought... would a mini magnetosphere plasma sail have any beneficial effect on protecting versus charged particles?
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Old 01-28-2009, 03:49 PM   #5
Langy
 
Join Date: May 2008
Location: CA
Default Re: [Spaceships] Habitat observations

An important note - if you put roughly 15 armor modules on a ship, then that's about enough for that ship to be one SM smaller than normal, because armor is more dense than, say, a habitat module (or nearly anythign else).

This allows you to get extremely heavily armored craft - because the armor is over the same area as a ship one SM smaller, each of those armor modules is equivalent to three armor modules of one size smaller. This would make a 300,000 ton ship, which is normally SM+13, SM+12, and allow each of those fifteen modules of steel armor to provide 60 dDR. That means this SM+12 hyperdense ship would have 300 dDR if it were all made from steel - and thus you can have SM+12 ships or stations that have long-term protection from radiation as well.
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Old 01-28-2009, 04:05 PM   #6
Anthony
 
Join Date: Feb 2005
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Default Re: [Spaceships] Habitat observations

Quote:
Originally Posted by Trachmyr
Just a thought... would a mini magnetosphere plasma sail have any beneficial effect on protecting versus charged particles?
Solar flares, probably. High energy cosmic ray primaries, probably not.
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Old 01-30-2009, 03:32 PM   #7
Mgellis
 
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Default Re: [Spaceships] Habitat observations

A quick follow-up...

Assuming a diameter of 500 yards (or 450 meters), the spin gravity calculator at...

http://www.artificial-gravity.com/sw...c/SpinCalc.htm

...says you can have an internal gravity of 1 gee with about two rotations per minute (supposedly within the limits of human tolerance). If you want to drop the rotation rate to one rotation per minute, you get about .25 gees.
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