09-16-2016, 09:02 PM | #11 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [DF] Beyond the Dungeon
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But Afrcian and Native American I would love to see.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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09-16-2016, 09:07 PM | #12 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [DF] Beyond the Dungeon
All of these could be handled with Pyramid articles. It's just skinning, and a few monsters. They'd be good articles for issues otherwise dedicated to these cultures.
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09-16-2016, 09:24 PM | #13 |
Join Date: Nov 2006
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Re: [DF] Beyond the Dungeon
I would prefera whole book to an article. There are many changes to be made from dungeon style to treasures to monsters. If a Middle Eastern adventure is just adding the word desert in front of the monsters or races then it is not worth it to me. The party meets some desert elves and desert dwarves who join them to battle the desert orcs and desert trolls does not capture the exotic character of the Middle East. I would prefer lots of monsters that fit in the Middle East along with treasures and notes for how let the PCs feel they are in a different world than standard DF.
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09-17-2016, 01:34 PM | #14 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Beyond the Dungeon
The only significant thing that you can do in recent editions of D&D and Pathfinder that GURPS Dungeon Fantasy explicitly excludes is PC crafting of magic items. I'm kind of ambivalent to this decision, personally.
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GURPS Dungeon Fantasy without any departure from the normal GURPS baseline assumptions would have been a very different game (and likely not as popular). Last edited by sir_pudding; 09-17-2016 at 01:39 PM. |
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09-17-2016, 01:36 PM | #15 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [DF] Beyond the Dungeon
Bronze Age! Bronze Age!
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09-17-2016, 02:45 PM | #16 |
Join Date: Sep 2016
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Re: [DF] Beyond the Dungeon
I would like to see Dungeon Fantasy Kingdom Building rules in the spirit of wildereness adventures expansion.
A Knight that gets a castle is a typical trope in dnd. I would guess at 500 points this makes sense, you have progressed far enough that now you can stop looting dungeons and build a Castle/Kingdom, so you will have the resources to... Loot EVEN bigger dungeons! Ofcourse castle for fighty types, thiefs guilds for stealthy types, a temple for faithful types and a magic tower for caster types is pretty standard. |
09-17-2016, 02:56 PM | #17 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [DF] Beyond the Dungeon
Quote:
But lets not limit them to DF. Calling things DF so and so limits the customer base. Some people skip DF items thinking there only good for DF even if they would work for other and more broad fantasy.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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09-17-2016, 03:27 PM | #18 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [DF] Beyond the Dungeon
I can remember playing one of the Baldur's Gate games as a fighter/mage/thief solely so I could get a castle, a thieves guild and a mages tower.
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09-17-2016, 03:43 PM | #19 |
Join Date: Apr 2005
Location: Houston, TX
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Re: [DF] Beyond the Dungeon
See GURPS Classic: All-Star Jam 2004 for:
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09-17-2016, 03:45 PM | #20 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Beyond the Dungeon
I don't think that DF rules for this kind of thing and realistic rules for establishing or managing settlements are actually likely to be very similar.
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Tags |
dungeon fantasy, fantasy |
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