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Old 08-22-2016, 04:44 PM   #11
aesir23
 
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Default Re: Superhero Character Idea Help

Here's an alternative--a more "acrobatic" power set (and one of my favorite GURPS Characters.

Quote:
Perfect Physical Coordination (403):

DX +10 (Super-10%) (180), DX +5 (Super Attribute +25%, Super –10%) (115), Ambidexterity (Super-10%) (5), Lifting St +1 (super-10%) (3), Striking ST +6 (Super-10%), (27), Extra Attacks +2 (Super-10%) (45), Perfect Balance (Super-10%) (14), Graceful +2 (Super-10%) (9), Fit (Super-10%) (5)

Recommendations: Flexible, points in Acrobatics, Karate, Judo.
Quote:
Name: Lithe AKA: April Cho
Race: Human

Attributes [150]
ST 11 [10]
DX 25 [80] (DX includes +6 from 'Extra DX (1)', +5 from 'Extra DX')
IQ 12 [40]
HT 12 [20]

HP 11
Will 12
Per 12
FP 12

Basic Lift 24
Damage 1d+1/2d+2

Basic Speed 9.25
Basic Move 9

Ground Move 9
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities: China [1]; Western (Native) [0].
Languages: English (Native) [0]; Mandarin (Native) [6].

Advantages [366]
Ambidexterity (Super) [5]
Appearance (Attractive) [4]
Extra Attack (1) (Super) [23]
Extra DX (5) (Affects DX; Super; Super Attribute) [115]
Extra DX (6) (Affects DX; Super) [108]
Fit [5]
Flexibility [5]
Graceful (4) [20]
Luck (Extraordinary) (Aspected: Physical Tasks Only) [27]
Perfect Balance (Super) [14]
Striking ST (5) (Super) [23]
Unusual Background: Being a Super (Uncommon supers) [10]

Perks [6]
Dabbler (Diplomacy def+3, Politics def+2, Professional Skill (Translator) def+2) [1]
Flourish Shtick [1]
Form Mastery (Spear) [1]
Skill Adaptation (Acrobatic Feints) [1]
Style Familiarity (Wushu) [1]
Technique Mastery (Spin Kick) [1]

Disadvantages [-85]
Enemy (Father) (Less powerful than the PC) (6 or less; Watcher) [0]
Enemy (Golden Lion Tong') (Medium-sized group (6-20 people)) (6 or less) [-10]
Enemy (Lucas Wentworth) (More powerful than the PC) (Hunter; Unknown) [-25]
Pacifism (Cannot Kill) [-15]
Secret Identity (Imprisonment or Exile) [-20]
Sense of Duty (Innocents) (Large Group) [-10]
Vow (Vegetarian) (Minor) [-5]

Quirks [-5]
Alcohol Intolerance [-1]
Doesn't trust boys [-1]
Feels guilty about getting an "unfair advantage" from her powers. [-1]
Incompetence (Singing) [-1]
Keeps her dreams of being a star secret from her parents. [-1]

Packages [0]
Wushu (Martial Arts) [0]

Skills [44]
Acrobatic Stand (Acrobatics) Tech/A - 24 [0]
Acrobatics DX/H - DX+5 30 [4]
includes: +4 from 'Graceful', +1 from 'Perfect Balance'
Acting IQ/A - IQ-3 9 [0]
Area Knowledge (LA) IQ/E - IQ+0 12 [1]
Axe Kick (Karate) Tech/H - 21 [0]
Back Kick (Karate) Tech/H - 21 [0]
Broadsword DX/A - DX-3 22 [0]
Broadsword Art DX/A - DX+0 25 [2]
Climbing DX/A - DX-6 19 [0]
includes: +3 from 'Flexibility', +1 from 'Perfect Balance'
Computer Operation/TL8 IQ/E - IQ+0 12 [1]
Current Affairs/TL8 (Popular Culture) IQ/E - IQ+0 12 [1]
Diplomacy IQ/H - IQ-3 9 [0]
includes: +3 from 'Dabbler (Diplomacy def+3, Politics def+2, Professional Skill (Translator) def+2)'
Feint (Acrobatics) Tech/H - 32 [3]
Group Performance (Fight Choreography) IQ/A - IQ+10 22 [1]
Intimidation Will/A - Will-1 11 [1]
Judo DX/H - DX-2 23 [1]
Jump Kick (Karate) Tech/H - 22 [2]
Jumping DX/E - DX+0 25 [1]
Karate DX/H - DX+0 25 [2]
Karate Art DX/H - DX+2 27 [12]
Kicking (Karate) Tech/H - 24 [2]
Performance IQ/A - IQ+3 15 [1]
includes: +4 from 'Graceful'
Politics IQ/A - IQ-3 9 [0]
includes: +2 from 'Dabbler (Diplomacy def+3, Politics def+2, Professional Skill (Translator) def+2)'
Professional Skill (Translator) IQ/A - IQ-3 9 [0]
includes: +2 from 'Dabbler (Diplomacy def+3, Politics def+2, Professional Skill (Translator) def+2)'
Savoir-Faire (Dojo) IQ/E - IQ+0 12 [1]
Spear Art DX/A - DX-1 24 [1]
Spinning Kick (Karate) Tech/H - 24 [3]
Staff Art DX/A - DX+0 25 [2]
Stage Combat DX/A - DX-1 24 [1]
Teaching IQ/A - IQ-1 11 [1]

Stats [150] Ads [366] Disads [-85] Quirks [-5] Skills [44] = Total [476]
Graceful is a homebrewed talent: Skills: Acrobatics, Dancing, Light Walk, Performance, Sex Appeal, Stealth. Reaction Bonus:Acrobats, ballet dancers, show girls and other performance artists. 5 points/level.
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Old 08-22-2016, 04:50 PM   #12
aesir23
 
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Default Re: Superhero Character Idea Help

Quote:
Originally Posted by ArtilleryMoped View Post
Interesting. Would claws be useful against something with natural DR or hardened Battlesuits? I'd probably have to do some targeted strikes or crafty hits i'm sure if that were the case.
Not especially, but you'll do more damage and you won't break your hand. Have you considered Imbuements?
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Old 08-22-2016, 04:52 PM   #13
Phantasm
 
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Default Re: Superhero Character Idea Help

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Originally Posted by ArtilleryMoped View Post
He said yes on the Reflex Suit, but he did mention that things like lasers, fireballs, and other methods of attack do exist.

As for Striking Strength, he said "no limit" as long as I can come up with a reasonable explanation and have a modifier of some kind with it.
You'll definitely want to be sure he's got a fairly high Dodge score, then. Armor always helps, even if only to turn a "certain death" into "needing medical attention", though not getting hit in the first place is always preferred.

I'd consider using Chi (-10%), Biological (-10%), or Passive Biological (-5%) on the Striking ST*. With Chi, you need to have a 10-point self-imposed disadvantage that you adhere to, where the powers leave if you don't keep adhering to it; Biological and Passive Biological are "negated" through pharmaceutical means, and Biological requires an FP (or maybe ER) expenditure per use. If you use Imbuement skills, the power modifier I'd use on Imbue would be Chi or Passive Biological, since most (all?) of the Imbuement skills require an FP/ER expenditure already (much as spells do).




* depending on concept; Super (-10%) is also viable, if you're going with it being an actual power and not just "unlocked via superior training".
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Old 08-22-2016, 06:09 PM   #14
Refplace
 
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Default Re: Superhero Character Idea Help

Consider Natural Weapons from Pyramid #3/65 as they can be either Chi or gadget based and give you some good design choices.
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Old 08-22-2016, 06:46 PM   #15
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Default Re: Superhero Character Idea Help

If the GM is allowing fireballs etc. then it might be more cost effective in terms of character points to build your punch/kick/head butt/elbow as an innate attack with a limitation that it can only be used up to 1 hex away. Then add the rapid shot, accuracy and armour divisor enhancements. It might be more cost effective than the trained by a master/high striking strength route.
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Old 08-22-2016, 06:48 PM   #16
Phantasm
 
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Default Re: Superhero Character Idea Help

Quote:
Originally Posted by Boomerang View Post
If the GM is allowing fireballs etc. then it might be more cost effective in terms of character points to build your punch/kick/head butt/elbow as an innate attack with a limitation that it can only be used up to 1 hex away. Then add the rapid shot, accuracy and armour divisor enhancements. It might be more cost effective than the trained by a master/high striking strength route.
True, building Crushing Attacks with Melee Attack: Reach C for punches/elbows/knees and Reach C, 1 for kicks isn't a bad idea. Also, for added oomph, tack ST-Based onto the attack to add your usual Karate/Boxing/Brawling damage to it.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 08-22-2016, 09:17 PM   #17
khorboth
 
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Default Re: Superhero Character Idea Help

When getting the cinematic skills, don't forget Pressure Points. A lot of supers have the "tough skin" limiter for their DR, and Pressure Points will let you disable those even if you can't get through said DR. It also trumps most injury tolerance, high hit points, and lots of other defensive strategies.
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Old 08-22-2016, 11:27 PM   #18
ArtilleryMoped
 
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Default Re: Superhero Character Idea Help

Just got back from work! Sorry about that! I'm reading through the suggestions now. Again, sorry about not replying earlier!
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Old 08-22-2016, 11:28 PM   #19
ArtilleryMoped
 
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Default Re: Superhero Character Idea Help

Quote:
Originally Posted by aesir23 View Post
Not especially, but you'll do more damage and you won't break your hand. Have you considered Imbuements?
My DM is actually letting me get Armor Divisor if it requires me to use FP. I think. He's a tad out of it. haha.
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Old 08-22-2016, 11:33 PM   #20
ArtilleryMoped
 
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Default Re: Superhero Character Idea Help

Quote:
Originally Posted by Phantasm View Post
You'll definitely want to be sure he's got a fairly high Dodge score, then. Armor always helps, even if only to turn a "certain death" into "needing medical attention", though not getting hit in the first place is always preferred.

I'd consider using Chi (-10%), Biological (-10%), or Passive Biological (-5%) on the Striking ST*. With Chi, you need to have a 10-point self-imposed disadvantage that you adhere to, where the powers leave if you don't keep adhering to it; Biological and Passive Biological are "negated" through pharmaceutical means, and Biological requires an FP (or maybe ER) expenditure per use. If you use Imbuement skills, the power modifier I'd use on Imbue would be Chi or Passive Biological, since most (all?) of the Imbuement skills require an FP/ER expenditure already (much as spells do).


* depending on concept; Super (-10%) is also viable, if you're going with it being an actual power and not just "unlocked via superior training".
Alright, that sounds good. I spent some extra points to get my Basic Speed up to increase my Dodge. I'm at a 17, which may be overkill for Dodge, THAT BEING SAID, I only have 12 Armor against Cutting and Piercing, and 4 against everything else.
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